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This article is intended as a full guide for the first and only objective during the first episode: Amethyst Mountain. Please keep all revisions limited to spelling, grammar and factual corrections and minor edits for consistency.

You can find and submit your own miscellaneous guides for single player here or guides for the game in general here.  


Introduction

Am-m1 (2.7)
You are a two-year old gray wolf born in the Northern Range of Yellowstone National Park. You learned the ways of the wolf in your birth pack. Now it's time for you to find a home and build your own family.

But first, you must learn to survive! Find and hunt elk. Once you've mastered that, you can begin your quest to find a mate. Visit the stranger wolf territories. Most wolves will defend their territory, but some are dispersal wolves like you, leaving their home territory in search of a mate. Remember: you won't meet such a wolf until you're a skilled hunter of elk.


Starting out

The episode begins on the ridge overlooking a lone dead tree, with a small lake at the top of the slope behind the player. To the north-west, east and south-west are wolf territories belonging to the Slough Creek pack on the Grassy Plain, the Druid Peak pack dominates Soda Butte Vista, and Specimen Ridge wolves inhabit Amethyst Mountain, respectively.

As a dispersal wolf, the player will start their quest alone without the support of their birth pack.


Progression

For experience rates and unlock values, see Experience Points (2.7).

Players won't encounter potential mates until their wolf has earned enough experience through survival tasks such as hunting and holding their own against predators. Methods in older versions are now defunct; visiting each wolf territory and encountering one wolf within each will not progress the game.

Those looking to earn experience are encouraged to actively hunt prey, hassle predators and optionally dominating (not killing!) rival wolves.


Finding wolves

Only when the player has accumulated a sufficient amount of experience points will potential mates begin to spawn within any of the three stranger wolf territories in Amethyst Mountain.

Wolf territory trail (2.7)

Stranger wolf territory trails.

Entering any of these territories while downwind and initiating scent vision before or soon after entering wolf territory offers increased odds of locating a scent trail more easily. It is a good idea to create a manual save state on the edge of the wolf territories. In doing so, players can easily reload if they are struggling to find a scent trail within a reasonable amount of time.

Upon successfully locating a yellow trail and using the scent information display shown on the upper right corner of the screen, follow the trail so that it becomes fresher and more recent. The territorial markers will grow closer together the closer players get to the source. Trotting close enough to the other wolf will initiate a social encounter, allowing players to communicate with the opposing wolf.


Dialogue

Main article: Social arena (2.7)
Dispersal wolf bonding (2.7)
Social encounters are turn-based instances of dialogue between the player and an opposing wolf. During the first episode and in the optional Lost River map, all wolf encounters rely on the social arena.
Dominant, Attack Submissive, Submit No action, Wait Flee, Leave
I want to be boss I'm not boss I'm waiting I can take a hint!
I'm boss, back off I give in! It's your move now I've got to go
You're not my family I'm no threat to you I can wait I'm out of here
Get going! It's cool I'll stay put OK, I'll leave
Leave now! Take it easy N/A I'll be going now
Do I know you? N/A N/A N/A

In all encounters, the flee action only requires one input which, if selected, will force the player's wolf to turn tail and flee. It will not be possible to turn around and go back into the encounter as the opposing wolf will despawn.


A Soul Mate

Matepact (2.7)

A player naming their newfound mate.

Dispersal wolves are always friendlier than their packmates. They will not intimidate the player nor will they challenge them or behave submissively. These NPCs will want to get better acquainted with the player, so naturally these wolves have no interest in driving their a potential mate away.

If the player should happen upon a dispersal of the opposite sex, they should engage in conversation with it to earn its trust and establish a bond. Be forewarned that dominant actions risk driving the wolf off without a chance to recover!

The following options are exclusively available during dispersal encounters:

Action Bonding heart Bonding Effect
Hello there Increases if used at 0 hearts.
Decreases after greeting.
I like you Increases if used at 1-2 hearts.
Decreases if used at 4 hearts.
Let's start a pack! Increases if used at 3 hearts.
Decreases if used at 0-2 hearts.
Must be used twice after 3 hearts.
You're OK Increases if used at 0 hearts.
Let's play! Increases if used at 2 hearts.
Decreases if used at 3 hearts.
Let's hang out Increases if used at 2 hearts.
Decreases if used at 3 hearts.
Let's be friends Increases if used at 3 hearts.
Decreases if used at 1 heart.
Don't go away Increases if used at 1 heart.
Decreases if used while at 0-3 hearts.


Mission Complete

AM-M1-complete (2.7)
Mate (2.7)

Wikia exploring Amethyst Mountain with his mate.

By securing their bond as mates, the mission has been completed successfully and the episode has been concluded. This newfound mate will stay close by, and it will actively assist when hunting large prey such as elk and moose. He or she will react to certain emotes and respond each time the player howls.


Migration

2.7.3 leaveAM
A new gateway will become available only after successfully finishing this episode. This is marked on the map in a green circle on the north-eastern side of the dry creek. Entering this zone and having purchased the full game will permit the player to progress to the next episode.


Trivia

  • In the outdated free game, version 2.5.1 and older, players were forced to travel to each stranger wolf territory and encounter one wolf within each. This method is defunct as of 2.7.
  • In the single player campaign, players may only have one mate at a time. If they already have a mate and return to any of the three wolf territories in search of another, no dispersal wolves will spawn.
    • The only option is to completely restart the episode in order to find a new mate.
      • Experience is saved per-wolf instead of being confined to the map save state, so that players can restart an episode without losing any experience points or statistics.


References

Version 1.0.X - 2.5.X Guides
Episodes Amethyst Mt. MapMission 1
Slough Creek MapMission 1Mission 2Mission 3Mission 4Mission 5Mission 6
Miscellaneous Extras Cattle ranchEaster EggsHuman Impacts
Rewards Experience Points
Version 2.7.X Guides
Episodes Amethyst Mt. MapMission 1
Slough Creek MapMission 1Mission 2Mission 3Mission 4Mission 5Mission 6
Miscellaneous
Lost River Map
Extras AchievementsCattle ranchEaster EggsHuman Impacts
Rewards Experience Points
Version 3.0.X - 3.X.X Guides
Episodes Amethyst Mt. MapMission 1
Slough Creek MapMission 1Mission 2Mission 3Mission 4Mission 5Mission 6
Tower Fall MapMission 1
Miscellaneous
Lost River Map
Extras AchievementsCattle ranchEaster EggsHuman Impacts
Rewards Experience Points