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For dam, lodge, and trail locations, see Beaver/Locations.

Beavers are large semi-aquatic land-dwelling rodents present in WolfQuest. Their implementation varies across versions.

In WolfQuest: Anniversary Edition, beavers are large rodents found swimming in and wandering along trails near various wide rivers, lakes, and creeks throughout each game world. Although their eyesight is poor, they make up for this with a keen sense of smell and excel in water manoeuvrability. Beavers were fully implemented as prey NPCs in Early Access 1.0.7.[1]

In WolfQuest: Classic, beavers are a Non-interactable, non-entity NPC animal in Lost River.

These animals inhabit a lodge built within the flooded heart of Allison Acres. It seems apparent that the beavers were responsible for erecting a dam and blocking the river's natural flow through Hank's Ditch to the lake, causing the neighbourhood to flood. Whether they were intentionally introduced by humans or were invaders is unclear.

If players swim close to the lodge, they will hear noises and movements from within. Occasionally, while swimming or trotting on the shore while in the vicinity of Allison Acres, the slapping of a beaver's tail and splashing will be heard. Beyond sound effects, beavers have no physical presence and cannot be seen or hunted in-game.

In Legacy versions of WolfQuest, there are no beavers.


Scent[]

Main article: Scent view#Anniversary Edition

In scent view, toggled by the V key key, players can easily identify pronghorn by their pending-spectrum scent trails. Like other NPCs, these entities and their tracks emit scent spores which follow the direction of the wind.

For controllers, scent view is toggled via the Xbox Xbox Left Bumper button, or the PlayStation PlayStation L1 button button.

Anniversary Edition • Scent Data
Footprint Category Spore Carcass Sex Age
WQ-AE Track-beaver-color Prey Beaver prey spore Beaver carcass spore N/A Adult

In Classic, beavers lack an entity and therefore have no scents.


Diet[]

In the Anniversary Edition, beavers are herbivores. Their diet consists of aquatic plants and grasses, as well as bark, twigs, and leaves from trees. They do not eat fish.

In Classic, beavers are herbivores. Their diet consists of aquatic plants and grasses, as well as bark, twigs, and leaves from trees. They do not eat fish.


Habitat[]

See also: Beaver/Locations or WolfQuest Wiki:Interactive Maps.

In the Anniversary Edition, being semi-aquatic semi-land-dwelling rodents, beavers prefer to live near bodies of water with stretches of land where they may forage. Areas inhabited or frequently visited by beavers may have tell-tale signs of felled trees and long dirt trails between land and water for lodge and dam construction.

Beavers will be active and can be hunted during the spring, summer, and fall seasons. They do not hibernate, however they do become scarce throughout the winter period. In-game, they will not spawn and cannot be found during the winter. In spring, summer, and fall, it's business as usual.

In Classic, beavers can only be found in Lost River. They populate the flooded Allison Acres lake, with their presence being shown in its surroundings by way of felled trees and tooth-marked tree stumps.


Life stages & Behavior[]

This section details the sex differences and life stages (age groups) for beavers. Currently, there exists only adult beavers in the game. It is unclear whether baby beavers (kits) will be introduced in the future.


Adults[]

In the Anniversary Edition, mature beavers spend their lives between land and water. On land, they are clumsy, moving at a slow amble and will often follow their established trails to forage, during which time they will be vulnerable to predators. In water, they are strong swimmers and may retreat into their lodge to hide from predators or to sleep. They are alert and will remain close to the water for a quick and easy escape from predators who come too close.

Occasionally, one or more beavers will travel further up inland using trails to forage for food and timber. These trails are often depicted as a long conspicuous dirt trail or path along the terrain, where the ground has been repeatedly worn down by consistent beaver traffic. In narrow rivers and shallow water, they may briefly cross on-land.

Beavers have relatively poor eyesight, allowing wolves and other predators to sneak up on them. Their sense of smell allows them to detect a predator by scent if they neglect do not stay downwind of their prey, and they can see a nearby predator if it it approaches carelessly. When threatened or aware of the presence of a predator, a beaver will instinctively flee for the safety of the water. If attacked, it will either retaliate by biting and clawing its attacker, or it will resume its attempt to flee once it has been released.

A beaver who is successful in reaching the water after being attacked will occasionally dive and remain submerged while if the threat loiters nearby, resurfacing when it has put enough distance between itself and the player. Beavers who have survived an attack are not known to return to land; they will more than likely make for the safety of their colony's home lodge where their entity is presumed to despawn.


Hunting Strategies[]

In the Anniversary Edition, players must be attentive for signs of beaver habitation along bodies of water, such as dams, lodges, worn-down trails on land, felled trees, leftover branches, and the tell-tale tree stumps with a pointed tip, as well as relying on scent view. Once any number of these are discovered, sleeping nearby to cause time to pass will generally result in some beavers spawning.

Once visible, players are advised to sneak toward the beaver while holding Control key. On controller, this is either Xbox Xbox Left Trigger or PlayStation PlayStation L2 button and the left analog stick. Once close enough to the trail, press and hold this key/button without inputting movement to enter Ambush mode, then release and wait for the beavers to approach the avatar's hiding position.

As a beaver approaches a waiting wolf, the player will be prompted to stay still. Do so by holding down the Shift key key (controller Xbox Right Trigger or PlayStation R2 button) when prompted. Attack by holding Spacebar (controller Xbox A button or PlayStation X button) when the Bite icon indicator is displayed. By using ambush mode, player is able to channel their wolf's energy into dealing much greater damage. Once a beaver is aware of a player's wolf, it will immediately try to flee for the safety of the water.

Beavers can be hunted efficiently in multiplayer by having at least two players sleeping around a beaver-worn trail. One player sleeps on/around the trail, while the other player sleeps near the water, where the trail intersects. By sleeping in these positions, players are guaranteed to surround the beavers that spawn from the front and back.

If more than 2 players are available, most of them should wait near the water to prevent escape. The game requires only a single-player around the trail to spawn beavers once the players wake up. Alternatively, all players can attack separate beavers or work together to kill individuals quickly one by one.

When attacking beavers, players must be quick and ready to shake off beaver's bites by rapidly pressing A key and D key (alternating between left and right movement) or similarly alternating their controller analog stick left and right. When ambushing in groups, it is best for players to target fleeing beavers first, before assisting packmates with their beaver.

In single-player, successful beaver hunts will rely on having a mate with a good personality and supporting attributes to benefit hunts. The damage boost can be re-applied by quickly re-entering ambush mode and then charging after a beaver and biting it. This boost only lasts for a short amount of time.

In Classic, beavers cannot be hunted.


Audio[]

If these files do not load or playback, try the sub-article hosting alternative filetypes.

Anniversary Edition Audio

Anniversary Edition • Beaver Audio Clips
Type Volume Clip
Waiting for a Beaver Loud
Waiting for a Beaver (Intense) Loud
Tail slap (alarm) Loud File:WQ-AE Audio Beaver tail-slap-1.wav


Gallery[]

Anniversary Edition Gallery

Contributions for Beaver in the Anniversary Edition are welcome in this gallery!

Classic Gallery

Contributions for Beaver in Classic are welcome in this gallery!


Bugs[]

Anniversary Edition Bugs

  • During the 1.0.7 public beta, ambush damage could be applied to any animal. This was fixed prior to the early access release.

Classic Bugs


Trivia[]

  • The beaver species depicted in-game is the North American beaver. They are mostly nocturnal, and will spend most of the daylight hours inside their lodges.
  • Beavers were added to the game with the initial launch of Classic, then known as 2.7, though their presence was limited to the original Lost River's Allison Acres as an auditory-only experience.
    • On January 5th 2018, Dave teased a video showing a new beaver NPC (complete with its own entity) swimming in an unspecified body of water. Beavers were then confirmed to be a new prey addition in the upcoming Anniversary Edition across various maps.[2]
    • They would finally appear in-game in early access patch 1.0.7, having taken just over three years for the developers to successfully implement owing to the complexity of their mechanics.[3]
  • Tail slapping is a behavior intended to startle what a beaver may perceive to be a threat, giving it time to flee to safety while also warning other beavers in close proximity of potential danger.[4]
  • Players travel much slower while carrying a beaver carcass. Due to its weight, players cannot swim while carrying a beaver carcass.

Anniversary Edition Trivia

  • The model used in this game was made by BennyG22, aka Phillip Guerrero.[5]
  • Jumping and sprinting while carrying a beaver carcass is the fastest way to travel with it, though at the expense of more stamina.

Anniversary Edition & Classic Trivia

  • Whether beavers were introduced to Lost River by humans or invaded is unclear.
    • It has been speculated that they caused the evacuation of Downtown and Grant's Glen.
    • Another theory suggests that beavers may have undergone genetic modifications, or were perhaps victims of nuclear mutation as a result of experimentation within the BCE Facility.[6]

Classic Trivia

  • Beavers do not possess a 3D model and therefore have no physical presence in the game.


References & External Links[]


NPCs
Competitors & Predators Bald eagleBobcatBlack bearCougarCoyoteDogGolden eagleGrizzly bearRavenRed fox
Prey BeaverBighorn sheepBisonDomestic cattleElkMooseMule deerPorcupinePronghornSnowshoe hare
Newborns & Juveniles Bighorn sheep lambDomestic cattle calfElk calfGrizzly bear cubMoose calfMule deer fawnPronghorn fawn
Wolves Dispersal (Mate) • Offspring: Pup, Yearling, Adult, DisperserPredatorStranger
Non-interactable BirdsCatInsect
Non-entity Human
Miscellaneous AirplaneAmphibiansFishHerdsWolf Packs
Prey
Large Bison (calf) • Elk (calf) • Domestic Cattle (calf) • Moose (calf)
Medium Bighorn sheep (lamb) • Mule deer (fawn) • Pronghorn
Small BeaverPorcupineSnowshoe hare
Miscellaneous Domestic LivestockFishJuvenileNewborn
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