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For other uses, see death and sustenance.

Carcasses are the remains of deceased prey and certain competitors and predators depending on whether or not the species can be killed. Not all carcasses are the result of wolf hunts. Some will spawn naturally during the world generation process, while others will spawn naturally over the duration of play to add immersion or to help the player prolong their wolf's (or pack's) life.

This article documents all versions, whether single-player or multiplayer; some of the animals compiled here are not available in ALL releases. Reader discretion is advised — due to the nature of the game, there will be gore in the appropriately-marked gore tabbers under each section. No Gore is the default first tab for all applicable sections.


Version-specific Notes[]

Sub-sections documenting exactly what it says on the tin!

In WolfQuest: Anniversary Edition, carcasses have a very subtle decay state as part of their gradual decomposition transitions as the carcass collapses from consumption between textural changes. These won't be documented; the article only includes textural and mesh changes. Gore can be changed via Game Settings. Reader discretion is advised.

  • No Gore features only the collapse states without blood or any graphic detail.
  • Low gore sections feature collapse states in addition to blood decal.
  • More Gore sections feature bloodier textures, exposed organs, and towards the final stages, exposed bones.

All player-wolves, animals and their carcasses emit scent spores of the appropriate color. Plumes are completely removed and were somewhat replaced by an animal's full-body glow scent. All scents are dynamic and will be affected by the wind; the quality of scents are unaffected by rain and snow.

Furthermore, gore is now a toggleable option which can be enabled or disabled at any time. In More Gore, large carcasses will gradually have their ribcage exposed over the course of its decay; in Low Gore, bones are absent, but blood and some organ detailing remains present; in No Gore, neither bones nor blood or organ detailing appears, but the carcass does visibly collapse over time as it decays.

In WolfQuest: Classic, large carcasses have varying states of appearance based on their remaining food supply, starting fresh and full and gradually wearing down to strips of flesh on bone. Small carcasses do not change in appearance as they are almost always consumed in 1-3 mouthfuls. A carcass generated in water as a result of killing prey in any plane counted by the game as being a water source will be spoiled, becoming inedible and despawning shortly after completing the kill.

All player-wolves, animals and their carcasses emit scents. All scents are static and non-moving. A dead elk or moose will emit a large plume of the appropriate color which can be seen from a large distance from its source, while a dead snowshoe hare will emit a smaller plume which won't carry as far. Scent spores used to track animals over a long distance are static and will persist for as long as its source remains spawned and alive.

A cow elk with low health replaced the dead tree elk carcass for a brief period of time. This replacement did not last long, as the carcass was later restored and the weakened cow elk was removed completely. It is unknown if this was the result of player feedback or simply a decision made solely by the developer.

In Legacy versions of WolfQuest, large carcasses have varying states of appearance based on their remaining food supply, starting fresh and full and gradually wearing down to strips of flesh on bone. A carcass generated in water as a result of killing prey in any plane counted by the game as being a water source will be spoiled, becoming inedible and despawning shortly after completing the kill.

All players, animals and their carcasses emit scents. All scents are static and non-moving. Scent spores used to track animals over a long distance are static and will persist for as long as its source remains spawned and alive.

Certain carcass spawns — most notably the dead tree elk carcass in Amethyst Mountain and the Sandbar Crossing elk carcass in the Slough Creek episode can be consistently encountered across multiple playthroughs.


Carcass Markers[]

In the Anniversary Edition, scent spores for carcasses have some history; from its Early Access release up until December 2021, scent spores used a Old WQ:AE scent spore icon - white icon. As of 1.0.8, a new X marker icon - white icon replaces them.

Players can mark the location of any non-portable carcass with an carcass marker icon icon by standing near it and performing their primary howl by pressing the H key key — or on controllers: Xbox Xbox X, PlatStation PlayStation Square or Steam Deck Steam Deck X button — once. Smaller carcasses, specifically hares, beavers, newborn ungulates, fish and meat chunks cannot be marked if the whole carcass or object is carriable. If it cannot be picked up and carried, it can be marked. In multiplayer, the position of a carcass which has been marked by one player is shared with all players in the server at the time of it being marked. This lasts until the carcass has been completely consumed or reaches the end of its timer and despawns.

In Classic, scent plumes — colored clouds of scent spores arranged over any prey carcass — serve as carcass markers or beacons. A dead elk and a dead moose will emit a large plume of the appropriate color which can be seen from a long distance from its source, while a dead snowshoe hare will emit a small orange plume which won't carry as far. These last for as long as the carcass remains spawned; once the carcass has been fully depleted and it has despawned, the plume will vanish a short time later.

In Legacy versions, scent plumes — a large magenta cloud of scent spores arranged over any elk carcasses — serves as carcass markers or beacons. Plumes can be seen from a large distance from its source. These only last for as long as the carcass remains spawned; once the carcass has been fully depleted and it has despawned, the plume will vanish a short time later. A dead snowshoe hare does not emit a plume.


Prey[]

Main article: Prey

This section documents carcass functions for deceased prey.


Snowshoe hare[]

Main article: Snowshoe hare

Snowshoe hares are the second smallest (fish and chunks of meat are tied in first place) and least significant food sources across all revisions of the game, and they are one of a few animals whose carcass lacks gore.

In the Anniversary Edition, snowshoe hares regularly provide only one mouthful worth of food. Their meagre offerings make them unsuitable for long-term sustenance tasks, such as feeding the pack, and ideal only for a small pick-me-up boost in health to aid hunting expeditions. Its appearance does not change even if the carcass is not consumed in one bite; this is one of few gore-free condition carcasses within the game.

This section is gore-free.

Hare carcasses emit a hare carcass spore.

In Classic, Snowshoe hare carcasses will often provide one mouthful of food. While time-consuming to gather, they are less punishing unless the player is unable to catch them. The mate does not autonomously pursue, kill, or consume hares that cross its path.

Players can locate these carcasses while in scent vision by seeking out a sparse and rather weak orange hare spore scent plume, visible even at long range.

In Legacy versions, Snowshoe hare carcasses will often provide one mouthful of food. While time-consuming to gather, they are less punishing unless the player is unable to catch them. The mate may autonomously pursue, kill, and consume hares that cross its path before the player has a chance to intervene.

Hares emit only Hare spore tracks. Pre-2.7. they do not emit a plume and their coat does not change in the winter.


Beaver[]

Main article: Beaver

Beavers are the largest rodent, and the third smallest food source, being more filling than fish, meat chunks, and snowshoe hare carcasses.

In the Anniversary Edition, beavers can be hunted as slightly more challenging prey. They have more health than a snowshoe hare and will have a chance of retaliating or fleeing when attacked.

This section is gore-free.

Beaver carcasses emit a beaver carcass spore.

Warning: This section contains low gore.

Beaver carcasses emit a beaver carcass spore.

Warning: This section contains gore.

Beaver carcasses emit a beaver carcass spore.

In Classic, there are no beaver entities, though their presence is strong in the Allison Acres lake in Lost River.

In Legacy versions, there are no beavers.


Bighorn sheep[]

Main article: Bighorn sheep

placeholder

This section is gore-free.

Bighorn sheep ram carcasses emit a bighorn sheep ram carcass spore.
Bighorn sheep ewe carcasses emit a bighorn sheep ewe carcass spore.
Bighorn sheep lamb carcasses emit a bighorn sheep lamb carcass spore.

Warning: this section contains low gore.

Bighorn sheep ram carcasses emit a bighorn sheep ram carcass spore.
Bighorn sheep ewe carcasses emit a bighorn sheep ewe carcass spore.
Bighorn sheep lamb carcasses emit a bighorn sheep lamb carcass spore.

Warning: This section contains gore.

Bighorn sheep ram carcasses emit a bighorn sheep ram carcass spore.
Bighorn sheep ewe carcasses emit a bighorn sheep ewe carcass spore.
Bighorn sheep lamb carcasses emit a bighorn sheep lamb carcass spore.

In Classic, there are no bighorn sheep.

In Legacy versions, there are no bighorn sheep.


Pronghorn[]

Main article: Pronghorn

Pronghorn are medium-sized ungulates.

In the Anniversary Edition, pronghorn are agile prey who, like mule deer, are quick to turn tail and flee as soon as they detect a predator. Carcasses of this species offer more food than that of a mule deer and less food than that of an elk.

This section is gore-free.

Pronghorn buck carcasses emit a pronghorn buck carcass spore.
Pronghorn doe carcasses emit a pronghorn doe carcass spore.
Pronghorn fawn carcasses emit a pronghorn fawn carcass spore.

Warning: this section contains low gore.

Pronghorn buck carcasses emit a pronghorn buck carcass spore.
Pronghorn doe carcasses emit a pronghorn doe carcass spore.
Pronghorn fawn carcasses emit a pronghorn fawn carcass spore.

Warning: This section contains gore.

Pronghorn buck carcasses emit a pronghorn buck carcass spore.
Pronghorn doe carcasses emit a pronghorn doe carcass spore.
Pronghorn fawn carcasses emit a pronghorn fawn carcass spore.

In Classic, there are no pronghorn.

In Legacy versions, there are no pronghorn.


Mule deer[]

Main article: Mule deer

Mule deer are the smallest of the medium-sized ungulates.

In the Anniversary Edition, mule deer are agile prey who are quick to turn tail and flee as soon as they detect a predator. In spite of this, they are not impossible to catch and kill, as they will slow down with enough endurance. Carcasses of this species offer less food than that of an elk and so will be quickly devoured by two famished wolves.

This section is gore-free.

Mule deer buck carcasses emit a mule deer buck carcass spore.
Mule deer doe carcasses emit a mule deer doe carcass spore.
Mule deer fawn carcasses emit a mule deer fawn carcass spore.

Warning: this section contains low gore.

Mule deer buck carcasses emit a mule deer buck carcass spore.
Mule deer doe carcasses emit a mule deer doe carcass spore.
Mule deer fawn carcasses emit a mule deer fawn carcass spore.

Warning: This section contains gore.

Mule deer buck carcasses emit a mule deer buck carcass spore.
Mule deer doe carcasses emit a mule deer doe carcass spore.
Mule deer fawn carcasses emit a mule deer fawn carcass spore.

In Classic, there are no mule deer.

In Legacy versions, there are no mule deer.


Elk[]

Main article: Elk

Elk are the oldest implementation of large ungulates in WolfQuest, available across all versions of the game. They travel and graze in herds. They are neither the largest nor the smallest ungulates in the Anniversary remake and Classic, although they are the only large ungulates in Legacy. They are fairly easy to keep up with, making them popular prey to catch and kill in any areas devoid of deep water for them to flee into for safety. Bull elk carcasses offer the most food of this species.

In the Anniversary Edition, elk are neither too fast nor too slow, making them ideal prey to hunt and kill for sustenance. However, both adult sexes may present a challenge in harder difficulties; bulls deal more damage than cows, thus a calf may be more tempting to a patient hunter even with the added protection of its mother. In any case, one to two wolves are unlikely to consume an entire adult carcass from fresh all the way to bone in one sitting; carcass times vary greatly in the remake owing to the increased frequency of potential scavengers. A felled elk's carcass will generally last for a few days if it is well-guarded by a solitary wolf, pair of wolves, or camped at by a family of wolves. They last longer than mule deer carcasses, but will deplete faster than a moose carcass.

This section is gore-free.

Elk bull and spike carcasses emit a elk bull carcass spore.
Elk cow carcasses emit a elk cow carcass spore.
Elk calf carcasses emit a elk calf carcass spore.

Warning: This section contains low gore.

Elk bull and spike carcasses emit a elk bull carcass spore.
Elk cow carcasses emit a elk cow carcass spore.
Elk calf carcasses emit a elk calf carcass spore.

Warning: This section contains gore.

Elk bull and spike carcasses emit a elk bull carcass spore.
Elk cow carcasses emit a elk cow carcass spore.
Elk calf carcasses emit a elk calf carcass spore.

In Classic, cows may stand their ground until sufficiently weakened, while only a small number may immediately panic and flee. Bulls present the biggest challenge to any hunter owing to their strength. A felled elk offers an abundance of food that will last for a long period of time — more than enough for a lone player, slightly less for one who has found a mate or plays online, or much less with more mouths to feed in the pack. Elk herds can only be found in huning grounds marked on the world map.

Elk carcasses generate a mass of hot pink bull elk spore and lavender/magenta cow elk spore spores to form a plume overhead.

In Legacy versions, cows are more prone to panicking and fleeing, though a small number may stand their ground until sufficiently weakened. Bulls present the biggest challenge to any hunter owing to their strength. A felled elk offers an abundance of food that will last a long time for a lone player, slightly less for one who has found a mate, or much less with more mouths to feed in the pack. Elk herds can only be found in huning grounds marked on the world map.

Elk carcasses generate a mass of hot pink bull elk spore and lavender/magenta cow elk spore spores to form a plume overhead.


Moose[]

Main article: Moose

Moose are large, strong ungulates. They are among the largest ungulates available in the game second only to bison. Owing to their temperament, they are quick to aggression. This combination makes them somewhat dangerous. Their long legs grant them a speed that can make them slightly difficult to keep up with, though they are popular prey for mid-to-large size packs to hunt and kill in any areas devoid of deep water for them to flee into for safety due to their high food payoff. Bull moose carcasses offer the most food of this species.

In the Anniversary Edition, moose have a slightly slower reaction time and their speed is neither too fast nor too slow, making them ideal prey to hunt and kill for sustenance. However, both adult sexes may present a challenge in harder difficulties; bulls deal more damage than cows and they can take some time to tire enough to slow down during a chase, thus a calf may be more tempting to a patient hunter even with the added protection of its mother. In any case, one to two wolves are unlikely to consume an entire adult carcass from freshly-killed all the way down to the bone in one sitting; carcass times vary greatly in the remake owing to the increased frequency of potential scavengers. A felled moose's carcass will generally last for five days or more if it is well-guarded by a solitary wolf, three to four days with two or more wolves, or less if the carcass is camped by a family of wolves. They last longer than elk carcasses, but will deplete faster than a bison carcass.

This section is gore-free.

Moose bull carcasses emit a moose bull carcass spore.
Moose cow carcasses emit a moose cow carcass spore.
Moose calf carcasses emit a moose calf carcass spore.

Warning: this section contains gore.

Moose bull carcasses emit a moose bull carcass spore.
Moose cow carcasses emit a moosse cow carcass spore.
Moose calf carcasses emit a moose calf carcass spore.

Warning: this section contains gore.

Moose bull carcasses emit a moose bull carcass spore.
Moose cow carcasses emit a moose cow carcass spore.
Moose calf carcasses emit a moose calf carcass spore.

In Classic, moose are comparably faster and will hit harder than elk (applies to both sexes), with around the same reaction time. They will also stand their ground more often; they may only be more inclined to flee after sustaining extended damage, either from the player or from a competing bull during the rut. Bulls present the biggest challenge to any hunter owing to their strength. A felled moose offers an abundance of food that will last a long period of time for a lone player, slightly less for one who has found a mate or plays online, or much less with more mouths to feed in the pack. Culling popularity in Classic is owed to their experience value and Floppy being in the perfect inescapable position within her enclosure.

Moose carcasses generate a mass of dark melrose bull moose spore or melrose cow elk spore spores to form a plume overhead.

In Legacy versions, there are no moose.


Bison[]

Main article: Bison

Bison are the largest ungulates in the game, only available in the Anniversary remake. Despite their bulky appearance, bison can be quite agile when defending themselves. Groups of elderly bulls are very easy to keep up with since they travel slowly and rest frequently, but they are difficult to intimidate and will never flee even if their health becomes low. Elders are the only age group implemented in-game at present, and bull bison carcasses offer the most food of all prey species.

In the Anniversary Edition, bison are neither too fast nor too slow, and while they are the best food source in the game, they make for a dangerous hunt. Bulls deal excessive amounts of damage per hit and can kill a wolf with ease. Small groups of wolves are unlikely to consume an entire adult carcass from freshly-killed all the way down to the bone in one sitting; carcass times vary greatly owing to the increased frequency of potential scavengers. A felled bison's carcass will generally last for around seven days or more if it is well-guarded. A solitary wolf will have more trouble effectively guarding a carcass than a pair or larger pack. Bison herds composed of bulls, cows, and calves have not yet been implemented.

This section is gore-free.

Bison bull carcasses emit a bison bull carcass spore.
Bison cow carcasses emit a bison cow carcass spore.
Bison calf carcasses emit a bison calf carcass spore.

Warning: this section contains gore.

Bison bull carcasses emit a bison bull carcass spore.
Bison cow carcasses emit a bison cow carcass spore.
Bison calf carcasses emit a bison calf carcass spore.

Warning: this section contains gore.

Bison bull carcasses emit a bison bull carcass spore.
Bison cow carcasses emit a bison cow carcass spore.
Bison calf carcasses emit a bison calf carcass spore.

In Classic, there are no bison.

In Legacy versions, there are no bison.


Domestic[]

Main article: Domesticated

This section documents domesticated prey and predators.


Livestock[]

See also: Livestock or Livestock ranch.

Domesticated animals under the care of humans in some form or another for their produce.


Cattle[]

Main article: Cattle (livestock)

Cattle are available in all versions of the game, though the activity differs significantly between the Anniversary Edition and its Classic and Legacy predecessors.

In the Anniversary Edition, domestic cattle are exclusive to the expanded Lost River at the Crooked Creek Ranch at night. Their herd travels at a slow amble and will stand their ground even to the point of working as a group to protect their own when in close quarters against a predator, making them challenging prey across all difficulties; cows deal more damage than calves, thus a calf may be more tempting to a patient hunter even with the added protection of its mother and their herd. In any case, one to two wolves are unlikely to consume an entire carcass from fresh all the way to bone in one sitting; one benefit afforded by the tight security of the ranch ensures that carcass competitors who are not airborne will never spawn, though it will gradually decay in the player-wolf's absence. A felled bovine's carcass will generally last for a few days.

Prior to 1.1.0, the carcasses of cattle (both cows and calves) lacked visual gore.

Cattle carcasses have no decay states. This section is gore-free.

Domestic cattle cow carcasses and domestic cattle calf carcasses emit a domestic cattle carcass spore.

Warning: this section contains gore.

Domestic cattle cow carcasses and domestic cattle calf carcasses emit a domestic cattle carcass spore.

Warning: this section contains gore.

Domestic cattle cow carcasses and domestic cattle calf carcasses emit a domestic cattle carcass spore.

In Classic, adult domestic cattle are non-attackable and will idly stand by to graze and observe. If approached, they will chase the player-wolf out of the fenced-in paddock if the player comes too close for comfort. Aside from grazing and looking around, they are not animated to move or turn and will instead rotate on the spot to keep facing towards the player-wolf. They cannot be attacked or killed. During a night-time visit to their ranch, a lone calf hiding amongst the adults somewhere in the enclosure is the intended target. Only the calf can be killed, although the amount of food it provides is indeterminable because it only exists on a timer. The AI mate will not accompany the player-wolf to this location, and this activity is not available in multiplayer; this is a form of sustenance only available to the player-wolf to be shared with their pups through the extended food meter. All cattle will stand their ground. All of the adults are either cows or heifers. There are no bulls.

Cattle calf carcasses do not generate scents nor do they have a plume.

In Legacy versions, adult domestic cattle are non-attackable and will idly stand by to graze and observe. If approached, they will chase the player out of the fenced-in paddock if the player comes too close for comfort. Aside from grazing and looking around, they are not animated to move or turn and will instead rotate on the spot to keep facing towards the player-wolf. They cannot be attacked or killed. During a night-time visit to their ranch, a lone calf hiding amongst the adults somewhere in the enclosure is the intended target. Only the calf can be killed, although the amount of food it provides is indeterminable because it only exists on a timer. The AI mate will not accompany the player-wolf to this location, and this activity is not available in multiplayer; this is a form of sustenance only available to the player-wolf to be shared with their pups through the extended food meter. All cattle will stand their ground. All of the adults are either cows or heifers. There are no bulls.

Cattle calf carcasses do not generate scents nor do they have a plume.


Predators[]

Main article: Predators

This section documents carcass functions for deceased competitors and predators. All sub-sections are gore-free; lastly, if it can't be killed, it will remain unlisted.


Red fox[]

Main article: Red fox

Weaker and faster than coyotes, red foxes are the smallest non-juvenile predator. They serve only as passive wildlife to populate the game map and as opportunistic carcass-scavenging "competitors".

In the Anniversary Edition, the red fox is drawn to carcasses. It provides no challenge and despite it having a Fight or Flight meter, it will never fight and is almost always quick to turn tail and flee. They are easily killed with enough patience and may become the target of a bored mate.

This section is gore-free.

Red fox carcasses emit a red fox carcass spore.

In Classic, the red fox is drawn to carcasses. It is non-combatitive and will not fight, but will be quick to flee when approached. They may occasionally be oberved to be seen mousing from a distance.

In Legacy versions, there are no red foxes.


Coyote[]

Main article: Coyote

Weaker and faster than wolves, coyotes are the second smallest non-juvenile predator available across all versions of the game. They serve as wildlife to populate the game map, carcass competitors and pup predators. Their carcasses are inedible and will eventually despawn after death. They are present across all versions of the game.

In the Anniversary Edition, coyotes will generally band together in small packs to harass wolves if they have the advantage in numbers. It is uncommon to see one alone. A pack of coyotes may behave more provocatively in the presence of a carcass or wolf pups, becoming bold and more willing to fight than they ordinarily would without food nearby. They are easily killed with enough patience.

This section is gore-free.

Coyote carcasses emit a coyote carcass spore.

In Classic, coyotes are solitary and passive. They do not fight and will only present themselves as a threat to wolf pups.

In Legacy versions, coyotes are solitary and passive. They do not fight and will only present themselves as a threat to wolf pups.


Cougar[]

Main article: Cougar

Somewhat stronger and far more agile than wolves, even being around the same size. Cougars are solitary animals who serve as wildlife to populate the game map, pup predators, and carcass competitors. Their carcasses are inedible and will eventually despawn after death.

In the Anniversary Edition, are tolerant of wolves only from a distance. They may become provocative in the presence of a carcass, and their ambush tactics for pups make them more likely to flee if discovered before they can strike, or else they will fight to continue their advance. Even without food nearby they may not be afraid to fight.

This section is gore-free.

Cougar carcasses emit a cougar carcass spore.

In Classic, a cougar will exhibit nervousness in the presence of a wolf without any food nearby. In the presence of a carcass or pups, they will be more prone to aggression and will fight.

In Legacy versions, there are no cougars.


Wolves[]

Species available to play in WolfQuest, specifically.


Gray wolf[]

See also: Wolf, Wolf pup, or Wolf (NPCs).

Despite their featured role in WolfQuest, playable gray wolves as well as their rival neighbors are neither invulnerable nor immortal across all versions. The fate of the mate depends entirely on the version being played. Their carcasses are inedible and will eventually despawn after death.

In the Anniversary Edition, all hostile wolves including the strangers and dispersals (both pack and roaming) are mortal and are completely susceptible to dying with enough damage, which in turn requires patience and effort. Pack wolves will be replaced by newly-spawned pack wolves, while roaming dispersals do not respawn and will remain dead until a new game is started. Whether the mate can or cannot die depends entirely on the permadeath setting influenced by the player. Should the player-wolf die, it is game over; normal can reload, retry, or continue from where they left off using their most recent save, however ironwolves and elder wolves will be permanently dead and their story concluded. They serve as wildlife to populate the game map, pup predators, and potentially as carcass competitors under ideal circumstances.

This section is gore-free.

Stranger wolf, dispersal wolf and mate carcasses emit a wolf carcass spore.
Gray wolf pup carcasses emit a wolf pup carcass spore.
Mate carcasses emit a mate carcass spore.

In Classic, stranger wolves can be killed, however only certain stranger wolves can die within social encounters. They serve as wildlife to populate the game map and pup predators.

In Legacy versions, stranger wolves can be killed, though only certain wolves can die and only within social encounters. They serve only as wildlife to populate the game map.


Bears[]

Grizzly[]

Main article: Grizzly bear

Grizzly bears are powerful, dangerous predators, and the largest predator across all versions of WolfQuest. They serve as wildlife to populate the game map, pup predators, and carcass competitors.

In the Anniversary Edition, grizzly bear boars and sows are protected with a health cap which prevents them from being killed. Cubs are vulnerable and will die if they receive enough damage provided their mother does not kill her cub's attacker first. Their carcasses are inedible and will eventually despawn after death.

This section is gore-free.

Grizzly bear adults possess a health cap. They cannot be killed.
Grizzly bear cub carcasses emit a grizzly bear cub carcass spore.

In Classic, grizzly bears cannot die in due to an imposed health cap.

In Legacy versions, grizzly bears are killable under the right set of circumstances, but they lack a carcass state. A dead grizzly will simply stand in place and loop its idle animation until it eventually despawns.


Black[]

Main article: Black bear

Placeholder for possible future content.

In Classic, there are no black bears.

In Legacy versions, there are no black bears.


Gallery[]

This section serves as a place for miscellaneous screenshots and media relating to carcasses. Contributions are welcome!


Bugs[]

Anniversary Edition Bugs

  • Beaver carcasses did not decay, as was observed in a multiplayer server. This may have been fixed.

Classic Bugs

Legacy Bugs

  • There exists a common bug which will cause multiple elk carcasses to spawn on the same coordinates. As the health of a stack diminishes, it's possible to see a carcass with two to three heads based on decay states. It appears to have been fixed in Classic.


Trivia[]

Anniversary Edition Trivia

  • In 1.0.8 and its betas, it was possible to mark all ungulate carcasses and beaver carcasses. The only exceptions were hare, fish and meat chunks. It was patched out in public beta 1.0.8a beta 1.
  • Most carcasses slowly degrade over time, and especially while time is accelerated while asleep.
    • chunks of meat that are near player-wolves do not naturally degrade over time, and will only degrade if eaten by scavengers.
      • The best solution to keep chunks of meat and lesser carcasses fresh would be in multiplayer. This involves finding a place that is inaccessible to predators — such as the islands of the Lamar River in Amethyst — and cache food there, making sure to sleep through the day to prevent birds from spawning and only advancing cache progress overnight.[1]

Classic Trivia

Classic and Legacy Trivia

  • The adult wolf death pose appears to be reused for gray wolf pups and coyotes.

Legacy Trivia

  • There are a few known consistent spawns of cow elk carcasses to be found, which serve as an aid for players.
    • The most well-known of these can be found at the lone tree in Amethyst Mountain, and at the Sandbar Crossing in Slough Creek.


References & External Links[]

  1. Multiplayer with LupinWQ. Meat Pile, Meat Pond... and all other variances which may also apply, including fish, hares and beavers. :)


NPCs
Competitors & Predators Bald eagleBobcatBlack bearCougarCoyoteDogGolden eagleGrizzly bearRavenRed fox
Prey BeaverBighorn sheepBisonDomestic cattleElkMooseMule deerPorcupinePronghornSnowshoe hare
Newborns & Juveniles Bighorn sheep lambDomestic cattle calfElk calfGrizzly bear cubMoose calfMule deer fawnPronghorn fawn
Wolves Dispersal (Mate) • Offspring: Pup, Yearling, Adult, DisperserPredatorStranger
Non-interactable BirdsCatInsect
Non-entity Human
Miscellaneous AirplaneAmphibiansFishHerdsWolf Packs
Predators
Large Golden eagleGrizzly bear (cub)
Medium Black bearCougarWolf (litters, pups, yearlings)
Small BobcatCoyoteRed fox
Miscellaneous NewbornJuvenile
Prey
Large Bison (calf) • Elk (calf) • Domestic Cattle (calf) • Moose (calf)
Medium Bighorn sheep (lamb) • Mule deer (fawn) • Pronghorn
Small BeaverPorcupineSnowshoe hare
Miscellaneous Domestic LivestockFishJuvenileNewborn
Survival
Vitals & Senses Health (disease, injury) • Energy or Stamina (rest) • Hunger (sustenance) • Wakefulness (sleep) • Scents (view, spores, posts) • Wolf Badge
Skills & Stats AffinityAttributesCommandsExperience (elder, perks, ranks) • Hunting (scavenging) • Personality
Game Modes CampaignSingle-playerMultiplayerIronwolf
Sustenance CarcassesHydration
Territory Den sitesPack (territory) • Rendezvous sitesWolvesWolf PacksWolf territories
Environment TimeVegetationWeather
Interfaces CompassHeads-Up DisplayMap (world map) • Pack InfoPack StatsTutorial
Technical
Configuration Graphics QualityLauncherShaders
Features AccountsAchievementsAge perksCustomizationElder wolfExperience pointsFriendsHuman ImpactsMultiplayerPackRestSleep
Game Files Add-onsAudioModelsMusicTextures
Game Mechanics AffinityAIAuto-saveCompanionshipDeathDifficultyFondnessScent viewSpawnersWeather
Interactive AnimationsCarcassCourtship (Anniversary)Den sitesEmotesNPCsHuntingMapPack RallyRendezvous sitesSocial arena (Classic/Legacy)TimeZones
Interfaces User InterfacesHeads-up DisplayPack Stats (Legacy/Classic)Pack Info (Anniversary)Tutorial
Miscellaneous Bugs and GlitchesCheatsDevelopment buildsDeveloper shortcutsSkyboxTroubleshooting
Operating Systems LinuxMacintoshWindowsIOSAndroidKindleStorefronts
Versions Legacy (1.1.0-2.5.1)Classic (2.7.X)10th Anniversary
Update historyHidden updates
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