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Carcasses (or corpses) are the remains of deceased NPCs which includes prey and certain predators. The player's own death has one of two possible outcomes: during single player, a dialogue box will prompt the user to either reload their save and try again, or quit to the main menu. In multiplayer, there is no such penalty and the affected player will be re-spawned after a brief pause during which the camera pans around to the front of the avatar.
Not all NPCs can be killed; players are likely to succumb to the injuries inflicted by a tougher animal that stands its ground than they are to kill it on their own, with or without a group in some cases. All deaths and successful kills, thwarts and chases are logged in the Pack Stats interface. If left unguarded, edible carcasses will be the target of scavengers such as Grizzlies and coyotes.
Most inedible carcasses serve only as trophies; they cannot be interacted with at all and will de-spawn after a set period of time has elapsed, or upon reloading. All kills yield experience points, while dominating stranger wolves and chasing away stronger predators will yield experience.
Prey are the only edible animal carcasses.
Moose carcasses naturally spawn during world generation with a low chance of replacing an elk carcass.
Moose provide plentiful amounts of sustenance for players whether they operate alone or with groups. In a multiplayer session, moose carcasses use a multiplier based on how many players are in the game. There are five stages that visibly display the condition of a carcass, ranging from fresh and healthy to meagre scraps. A fully depleted carcass will sink into the ground and despawn shortly afterwards.
Players can locate these carcasses across a great distance while in scent vision by seeking out a cloud of lavender plume.
Elk carcasses naturally spawn during world generation. The amount of naturally generated carcasses seen in-game is determined by the difficulty players have selected. The harder the difficulty, the more scarce they will become.
Elk provide moderate amounts of sustenance for players whether they operate alone or with groups. In a multiplayer session, elk carcasses use a multiplier based on how many players are in the game. There are five stages that visibly display the condition of a carcass, ranging from fresh and healthy to meagre scraps. A fully depleted carcass will sink into the ground and despawn shortly afterwards.
Players can locate these carcasses across a great distance while in scent vision by seeking out a cloud of magenta plume.
Bull elk currently offer the highest experience yield (~500 points) in the game due to the difficulty of killing this prey animal, while cow elk offer the lowest triple digit yield of 100 points.
Hare carcassesEditHare carcasses will only provide between one and three morsels of food, depending on health status. Its appearance does not change even if the carcass is not consumed in one bite.
Players can locate these carcasses while in scent vision by seeking out a sparse and rather weak orange scent plume.
Predators' carcasses are inedible.
Coyote carcassesEditKilling a coyote yields an inedible carcass that will de-spawn soon after death or upon reloading.
Fox carcassesEditKilling a fox, which can be a difficult task to complete without the right strategy, yields an inedible carcass that will de-spawn soon after death or upon reloading.
Cougar carcassesEditKilling a cougar yields an inedible carcass that will de-spawn soon after death or upon reloading. Much like bears, these predators are difficult to attack; the best chance of killing a cougar is while it is fleeing.
Their experience yield of 350 points is the second highest gain in the game, but this is only awarded if a cougar is successfully killed. If chased, they will only award 200 points, making them equal to the third highest yield offered by grizzly bears.
Wolf carcassesEditWolf carcasses are temporary and inedible entities.
Some encounters with druid wolves may prove more fatal than encounters with other wolves, however this is not a guaranteed outcome as some wolves belonging to the druid pack will submit or flee. This is more common among the Specimen and Slough packs.
In single player, the player's carcass is semi-permanent; in the event of death, it is game over until an existing save is reloaded or the user quits to the main menu. Should the mate die, he or she will re-spawn.
In multiplayer, death is a temporary state, ending when the player has been respawned with full health and their stamina completely restored.
Wolf pup carcassesEdit
Wolf pup carcasses usually de-spawn shortly after death. Pups may die from starvation, drowning or as a result of predator attacks. A predator that has successfully killed a pup will consume the carcass before wandering away. If taken by an eagle, the resulting carcass will not be seen after the death notification. Pup carcasses share a similar pose to adult wolves and coyotes.
While adult cattle cannot be killed and do not have a corresponding carcass to be eaten, cow calves can be killed with a swift killing blow and consumed afterwards to replenish health and provide an alternative food source for pups, while consequently running the risk of being shot and instantly killed by the ranch owner.
There is only one calf in the cattle ranch per visit.
- In previous versions, elk carcasses were ridiculously common and easy to come by, negating the need to hunt. In order to balance gameplay, this was altered in 2.7.0 with the introduction of difficulty modes, which now determine how many carcasses spawn naturally during world generation.
- All naturally-generated elk carcasses are female. Bull elk carcasses are never spawned during this process.
- While technically possible in previous versions due to lag or a glitch, grizzly bears cannot be killed. In 2.7 and later, a bear cannot be injured below the halfway zone of its health bar.
|Predators||Cougars • Coyotes • Foxes • Golden eagles • Grizzly bears • Stranger wolves|
|Prey||Moose • Elk • Mule deer • Hare|
|Juveniles||Cattle calf • Mule deer fawn • Wolf pup|
|Neutral||Dispersal wolves • Mate|
|Non-interactable||Beavers • Birds • Cattle • Dogs • Humans • Insects • Ravens|