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Not to be confused with Animation.

Emotes are a new feature available as of version 2.7.1 and above that permit players to realistically and non-verbally communicate with each other solely through the use of their avatar's body language. This interface is available in both single player[1] and multiplayer; interactive animations that were available prior to the introduction of the emotes patch will still be usable via their respective key binds.[2]

The interface -- accessible by pressing the E key -- grants players their choice from a selection of eight different emotes. Some are accompanied by sound, while others are devoid of any audio. While holding down the E key, the number keys can also be used to play emotes by pressing keys 1-8. The emotes panel does not need to be on-screen.


Emotes InterfaceEdit

The following emotes are available on the emotes panel.

Icon Emote sample Audio sample Description Summary
Emote icon-tailup Emote-tailupf (2.7)Emote-tailup (2.7) N/A Tail erect Confident
Emote icon-earsforward Emote-earsforwardf (2.7)Emote-earsforward (2.7) N/A Ears pricked Alert
Emote icon-grin Emote-grinf (2.7)Emote-grin (2.7) N/A Jaw parted, head raised Relaxed
Emote icon-wag Emote-wag1f (2.7)Emote-wag1 (2.7) N/A Wagging tail Playful
Emote icon-bow Emote-playbow1f (2.7)Emote-playbow1 (2.7) pending Play bow Playful
Emote icon-roll1 Emote-roll1f (2.7)Emote-roll1 (2.7) N/A Roll Submissive or playful
Emote icon-tailunder Emote-tailunderf (2.7)Emote-tailunder (2.7) N/A Tail tucked between legs Submissive
Emote icon-avertgaze Emote-avertgazef (2.7)Emote-avertgaze (2.7) N/A Looking away/avoiding eye contact Submissive


Key bindsEdit

Not all emotes are accessed via the emotes panel; the following emotes can be played via key input.

Emote sample Audio sample Description Summary
Emote-growl1f (2.7) pending Growl; G key Dominant or aggressive
None[3] pending Whine; Y key Submissive


GalleryEdit


TriviaEdit

  • Some emotes originate from the high-poly model used in the social encounter arena, while some are new or separated to their own animations based on the existing high-poly animations.
  • Play bow and Wag tail are not new; they will retain their original key binds (J and K, respectively) and be available from the emotes panel.
  • Growl was initially a sound with no animation. As of patch 2.7.1, this is no longer the case.
    • Whine, however, will remain as-is.[4]
  • With the exception of howl, play bow and wag tail, all other emotes were not available until the initial 2.7.1 patch.


ReferencesEdit

  1. http://wolfquest.org/bb/viewtopic.php?p=2442991#p2442991 Dave confirms that "by popular demand", the emotes panel will not be MP exclusive, as was previously implied.
  2. wolfquest.org • Coming soon: Emotes!
  3. Whine has no animation. This is intentional; in doing so, players can combine the audio with any other animation. Evidence: http://i.imgur.com/vjA5Cmf.png
  4. http://wolfquest.org/bb/viewtopic.php?p=2443002#p2443002 Dave explains the absence of any animation for the whine emote.


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