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Experience Points can be earned by playing the game. Players receive experience points based on their actions during the single player campaign and also during multiplayer sessions.

The feature has been available since the game's first public demo and official release of the first episode in December 2007, but the feature had little purpose beyond bragging rights. With the release of the second episode, the feature was expanded upon with a variety of rewards thus giving players the incentive to grind for points.

In November 2015, experience points were again tweaked, granting them a purpose in Amethyst Mountain; accumulating a set number of experience points unlocks dispersal wolves, while Slough Creek's rewards had their unlock milestones lowered.

Current experience points can be viewed at any time by pressing the ESC key and viewing the pack stats interface.


Gaining ExperienceEdit

Experience accumulates as the game is played and certain tasks are completed.


HuntingEdit

Yields from hunting prey and fending off predators.

PredatorsEdit

Action Earned per kill Fend off/dominate gain
Coyote 25xp 0xp
Fox 100xp 0xp
Grizzly bear N/A 200xp
Cougar 350xp 200xp
Stranger wolf 0xp 50xp

PreyEdit

Action Earned per kill
Hare 10xp
Bull moose 800xp or less; varies
Cow moose Pending
Cow elk 100xp
Bull elk 500xp or less; varies
Mule deer Buck Placeholder
Mule deer Doe Placeholder

JuvenilesEdit

Action Earned per kill
Moose calf Placeholder
Elk calf Placeholder
Mule deer fawn Placeholder
Cattle calf 0xp


Pack ActivitiesEdit

Action Gain Notes
Mark territory 1xp
4xp
per pee.
per full howl.
Drop pup by den 8xp per pup.
Feed a pup 10xp per pup.
Wag tail 2xp from each pup.
Play bow 3xp from each pup.


Losing ExperienceEdit

Action Deducted Penalties
Death 500xp Respawn with 45% health.[1] MP only

Six second respawn delay. MP only


RewardsEdit

With the corresponding amount of experience, the following is a list of possible rewards players can expect to unlock on meeting each requirement. 


Amethyst MountainEdit

The following unlocks are available during the first episode.


Slough CreekEdit

The following unlocks are available during the second episode.

  • 2,000 points - unlocks the ability to name pups.
  • 7,500 points - unlocks the East Creek den site.
  • 15,000 points - unlocks one white puppy.


Tower FallEdit

The following unlocks are available during the third episode.

  • Placeholder - To be updated a few weeks after Tower Fall has been released in a public build.


Lost RiverEdit

The following unlocks are available in the optional map.

  • 750 points - unlocks dispersal wolves.


TriviaEdit

  • Achievements do not award experience points.
  • It is unknown if "pee prowess" effects exist in 2.7 and newer.
  • There was once a bug that allowed players to rapidly accumulate experience points in a relatively short span of time. This has been fixed and can no longer be abused.
  • Note that the mate in Lost River is simply an exploration partner. It is not possible to migrate to Slough Creek from Lost River as the new map is a fictional location based outside of Yellowstone. As the distance between the two is unclear, or as the map is "lost", this would not be realistic.
    • In truth, this was done so as not to skip/bypass the Amethyst Mountain level. Alternatively: WolfQuest's campaign is set in Yellowstone National Park. Lost River is a fictitious location set outside of the park's boundaries, where wolves presumably wouldn't/couldn't be monitored and studied by wolf researchers.
  • The fourth puppy is no longer "pure" white for most coats, particularly those belonging to dark-pelted parents, as proven in this post. This was fixed in patch 7.[3]


ReferencesEdit

  1. http://wolfquest.org/bb/viewtopic.php?p=2495558#p2495558
  2. There is a 50% chance of encountering a potential mate when visiting stranger wolf zones.
  3. wolfquest.org • WolfQuest 2.7 Released! (Dave, 9-Jan-2016)

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