A skybox is a method used by game developers to make a game world seem bigger and more immersive. These contain horizons and the surrounding environment of a game's map.
Following the reveal of the hydration teaser, WolfQuest: Anniversary Edition, skyboxes are no longer utilised in favour of the natural and dynamic progression of time; support was dropped because skyboxes cannot easily transition between them without it becoming too obvious to the audience. To compensate for this, the game world is designed in such a way that even more terrain, trees, foliage and objects extend beyond the border, creating the illusion of there being more depth to the level design. It is not currently known whether skyboxes will be retained in some form for the mobile edition of the remake for compatibility.
WolfQuest: Classic (2.7) and Legacy (2.5.1) versions of WolfQuest feature real-world photography from or around the areas surrounding each episode's titular location in Yellowstone National Park, while Lost River uses skyboxes created from a 3D-constructed environment with real sky photography from an unspecified location and unknown source.
Gallery[]
- Main article: Time
Classic Skyboxes[]
Legacy Skyboxes[]
Trivia[]
- Classic and Legacy skyboxes are a six-sided cube rendered outside of the game world, surrounding the level to give the impression of there being more beyond the barrier.
- Generally, there isn't; the end of the world is in plain sight for Amethyst and Slough. In Lost River, the illusion of the world being bigger is more believable due to there being more terrain extending further beyond the barrier.
- The source of a skybox can be any form of texture, including photographs, hand-drawn images, or pre-rendered 3D geometry. Usually, these textures are created and aligned in 6 directions, with viewing angles of 90 degrees (which covers up the 6 faces of the cube). --Wikipedia
- A skybox does not generate (nor is it responsible for) a level's lighting.
- In 2.7 and above, the skybox for spring Slough Creek is shown in the background of the create a new and load existing wolf menu behind the rotating preview of the avatar.
- From 2.0.0 up until 2.5.1, when the player toggles between Amethyst Mountain and Slough Creek, a preview of the selected map's skybox is shown in the background.
- At times, if your wolf and camera is at the right angle, you can see the lines at the connecting edges of the skybox.
References & External Links[]
Environment | ||
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Game World | Birds • Insects • Seasons • Time • Vegetation • Weather | |
Technical | Skybox • Time • Weather |
Technical | ||
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Configuration | Graphics Quality • Launcher • Shaders | |
Features | Accounts • Achievements • Age perks • Customization • Elder wolf • Experience points • Friends • Human Impacts • Multiplayer • Pack • Rest • Sleep | |
Game Files | Add-ons • Audio • Models • Music • Textures | |
Game Mechanics | Affinity • AI • Auto-save • Companionship • Death • Difficulty • Fondness • Scent view • Spawners • Weather | |
Interactive | Animations • Carcass • Courtship (Anniversary) • Den sites • Emotes • NPCs • Hunting • Map • Pack Rally • Rendezvous sites • Social arena (Classic/Legacy) • Time • Zones | |
Interfaces | User Interfaces • Heads-up Display • Pack Stats (Legacy/Classic) • Pack Info (Anniversary) • Tutorial | |
Miscellaneous | Bugs and Glitches • Cheats • Development builds • Developer shortcuts • Skybox • Troubleshooting | |
Operating Systems | Linux • Macintosh • Windows • IOS • Android • Kindle • Storefronts | |
Versions | Legacy (1.1.0-2.5.1) • Classic (2.7.X) • 10th Anniversary Update history • Hidden updates |