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For the offspring of this species, see Grizzly bear cub.
For other species, see Bears.

The grizzly bear, sometimes called a Grizzly, is a North American subspecies of the brown bear. It is a large, powerful, and dangerous predator capable of dealing massive amounts of damage to wolves who cross its path. Despite its appearance, it is a fast competitor.

In WolfQuest: Anniversary Edition, Grizzly bears continue to be the largest, most dangerous predators in the game. While adults appear to have a health bar, they are unable to die and cannot be killed. Once their health reaches a certain point, they will no longer receive any damage. Their offspring however are vulnerable and can be killed. They appear in both single-player and multiplayer modes across all game types.

In WolfQuest: Classic, Grizzly bears continue to be the largest, most dangerous predators in the game and the only land predator which cannot be killed. This condition also makes this species one of two animals which do not have a carcass. They appear in both single-player and multiplayer.

Grizzly Bear (2

Adult grizzly.

In Legacy versions of WolfQuest, Grizzly bears were introduced with the release of the Amethyst Mountain Deluxe Edition 1.6 update and have remained a permanent fixture in the game ever since. They are passive towards the player and will flee when not in range of an elk carcass, however they will become aggressive if they are in close proximity to or are actively wandering towards an elk carcass in any condition. The appear in single-player and would appear in multiplayer.

It's possible to chase them away by biting them successfully three to five times. However, players should be cautious as even one swipe of a grizzly bear's heavy paw can cause damage worth 25% of their wolf's health with each attack. Sometimes, a bear can spawn out of nowhere. In most cases it may not linger too long and may run at an extraordinary speed to escape from the player. Since the player cannot match this pace it's best not to give chase. A fleeing grizzly will always despawn once they have put a good amount of distance between themselves and their pursuer. 


Scent[]

Main article: Scent View#Anniversary Edition

In the Anniversary Edition's scent view, toggled by pressing the V key key, players can easily identify grizzlies by their blue-spectrum scent trails, spores, and glow, with cubs' tracks being a less saturated blue and adults' being more saturated. Like other NPCs, these entities and their tracks emit scent spores which follow the direction of the wind.

For controllers, scent view is toggled via the Xbox Xbox Left Bumper button, or the PlayStation PlayStation L1 button button.

Scent Data
Footprint Category Spore Carcass Sex Age
WQ-AE Track-grizzlybear-color Competitor Grizzly adult competitor spore N/A N/A Adult
WQ-AE Track-grizzlybear-color-(cub) Competitor Grizzly cub competitor spore Grizzly cub carcass spore N/A Cub


Grizzly cubs during the spring and early summer are scentless and their body glow will not appear in scent view. Only their tracks are visible. From late summer until the hibernation period, their body will glow.

Main article: Scent View#Classic
In Classic's scent view, toggled by pressing the V key, players can easily identify grizzlies by their blue scent trails.

Main article: Scent View#Legacy
In Legacy versions, the player can locate bears by their scent trail while in scent view, toggled by pressing the V key. They are represented by a blue trail of spores.


Diet[]

In the Anniversary Edition, grizzly bears have a strong preference for abandoned or unguarded carcasses in any condition, for which they will fight to dominate or chase off competitors. A grizzly who has won a carcass will eat its fill. They are not often seen hunting and it is rare to see a grizzly kill another animal, whether prey or predator.

A boar will lay down on top of the carcass to guard it and may even sleep on it. He will not share. A sow who is raising cubs may forego laying on top of the carcass, but will settle herself down close by to share the food with her cubs.

Grizzlies will remain at the site of the kill until they are hungry enough to eat again. This repeats until the carcass is dominated by another competitor or until the carcass has been fully depleted.

In Classic, a grizzly bear who has detected a carcass nearby will make a clear beeline towards it at a slow amble. Once there, it will fight with the intention of driving away other competitors, even if it kills them, or until it is chased away.

In Legacy versions, grizzly Bears are never seen hunting and will not kill any prey. A grizzly who is successful in overtaking a carcass will gorge itself endlessly; it will consume an entire carcass. The player should not linger with the hope of a feeding bear generously abandoning its meal.


Prey[]

In the Anniversary Edition, there are so few recorded cases of a bear killing a prey animal; the few that exist suggest an invasion of personal space. There is no conclusive evidence to suggest they will hunt for themselves owing to the abundance of wolf kills to scavenge from. They do not interrupt an in-progress hunt to steal the kill.

In Classic, grizzly bears are never observed hunting. They will always scavenge from wolf kills. They do not interrupt an in-progress hunt to steal the kill.

In Legacy versions, grizzly bears are never seen hunting. They will always scavenge from wolf kills. They do not interrupt an in-progress hunt to steal the kill.


Habitat[]

In the Anniversary Edition, grizzly bears have no known or perceived territory. They appear in all game maps during the spring, summer, and fall seasons. During winter, they go into hibernation and will temporarily disappear.

In Classic, grizzly bears have no known or perceived territory, though they do have set spawn areas.

In Legacy versions, grizzly bears have no known or perceived territory, though they do have spawn areas.


Nodes[]

Main article: Spawners

In the Anniversary Edition, there are few areas where grizzly bears may consistently spawn, give or take some variance.

Documentation pending.

In Classic, grizzly bears have a few known spawn areas.

In Amethyst Mountain, consistent spawns can be found by the player-wolf's spawn overlooking Dead Tree, beside the large boulder to their immediate left after starting a new game. Another known spawn node can be found close to the edge of the pond at High Ridge. During the introductory flyover, a carcass may be seen amongst the trees with a grizzly bear drawn to and eating from it.

In Slough Creek, a consistent spawn node appears on the eastern side of Saddle Meadows and the western side of Little Butte.

In Legacy versions, grizzly bears have a few known spawn areas.

In Amethyst Mountain, a consistent spawner can be found by the player's spawn overlooking Dead Tree, beside the large boulder to their immediate left after starting a new game. Another spawner can be found close to the edge of the pond at High Ridge. During the introductory flyover, a carcass may be seen amongst the trees with a grizzly bear drawn to and eating from it.

In Slough Creek, a consistent spawn node appears on the eastern side of Saddle Meadows and the western side of Little Butte.


Kill[]

In the Anniversary Edition, it is not possible to kill adult grizzly bears due to an imposed health cap. Once reached, their HP will not deplete any further. It is only possible to kill cubs.

In Classic, it is not possible to kill adult grizzly bears due to an imposed health cap. Once reached, their HP will not deplete any further. It was only ever possible to kill grizzlies in Legacy versions.

In Legacy versions, grizzly bears can be killed, but doing so is difficult. If the player is able to join a particularly unstable connection between client and host resulting in a slow-loading or lagging server. Once found, the player could easily find a bear by the Dead Tree starting area stuck walking on the spot. By attacking the bear from the side, it was possible to kill this mighty predator with a little patience.

WolfQuest_Amethyst_Mountain_Deluxe_(v1.6.4)_-_Kill_the_Bear_-_old_glitch

WolfQuest Amethyst Mountain Deluxe (v1.6.4) - Kill the Bear - old glitch

Upon killing a grizzly bear, it will stand and loop its idle animation. The game registers that the bear is dead, but it does not have a proper carcass state, resulting in its idle animation. It can be walked through. Eventually, it will sink down through the terrain in the same manner that other deceased entities and depleted carcasses do.

Due to its cowardly AI, unrealistic speed in this version of the game and its tendency to flee after three to five bites, there is a very, very small chance of killing a bear through normal gameplay. It is manageable if the bear's manoeuvrability is challenged by steep, hard-to-navigate terrain or objects blocking it with the result of it getting stuck. So long as it does not despawn before it can be killed, it is possible (albeit extremely difficult) for the player to kill it off in single-player.


Life stages & Behavior[]

This section details the sex differences and life stages (age groups) for this entity.


Boar[]

Boar is the correct term used to refer to male grizzlies.

In the Anniversary Edition, boar grizzlies are larger than females, have a wider nose and a distinctive shoulder hump. They are always seen roaming the wilderness alone. They are more prone to aggression whether they are the one being approached or they are the one approaching. They will sometimes stand on their hind legs as an intimidation tactic, though they may also do so if they feel threatened or to observe from afar. A boar with a high Fight meter will be more prone to chasing a particularly bothersome wolf.

In Classic, the game references a boar simply as male grizzly. There is no dimorphism nor any behavioral difference between sexes.

In Legacy versions, all grizzly bears are male. (See Bugs.)


Sow[]

Sow is the correct term used to refer to female grizzlies.

In the Anniversary Edition, sow grizzlies are smaller than males, have a narrower nose with darker fur under it, and a less distinctive shoulder hump. They will often be seen roaming the wilderness alone or, if she is a mother, she will be seen wandering in a small family group with her genderless offspring. An expecting sow will give birth of up to four cubs in her den during the winter hibernation period. As mothers, sows are fiercely protective of their young and doubly so if any of her cubs are threatened. They will be otherwise passive if left alone or observed from a safe distance.

Sows are not known to initiate conflict without good reason. Approaching a sow will almost always result in her fleeing if she is approached in the wilderness. If there is food nearby, she is usually bold enough to play the role of aggressor; if she has one cub, it may help her fight; if she has multiple, all cubs may team up to help her fight.

A sow who has been chased off will always flee with all of her surviving cubs in tow and hostility will cease; should the player-wolf attack a fleeing cub, the mother will retaliate only to free her offspring if the player does not release it before she reaches them, and all will continue to flee for a period of time. Their flight response will eventually wane.

In Classic, the game references a sow simply as a female grizzly. There is no dimorphism nor any behavioral difference between sexes.

In Legacy versions, females grizzlies do not spawn. (See Bugs.)


Cubs[]

See also: Newborns#Grizzly bear, Grizzly bear cub, or Juveniles#Grizzly bear.

Cubs are young grizzly bears.

In the Anniversary Edition, cubs can only be found in small sow-and-cub family groups.

In Classic, cubs are not implemented in-game.

In Legacy versions, cubs are not implemented in-game.


Shared behaviors[]

In the Anniversary Edition, all bears are very food-oriented. They will approach and proceed to consume unguarded or abandoned carcasses, regardless of whether they were killed by wolves or spawned in naturally during world generation/chunk load. Should other scavengers approach while there is food nearby, a grizzly will become hostile and will aggressively compete against other predators to maintain dominance over the carcass.

Grizzly bears are absent throughout the winter season, mirroring their real-world hibernation pattern.[1]

At carcasses, grizzly bears become aggressive and will fight competitors in an effort to secure their next meal. If a sow has cubs, their safety during a skirmish will be her top priority. Boars have less to hold them back and they may exert more effort into charging and pursuing as their fight meter rises. Both sexes will immediately flee when their flight meter reaches maximum capacity.

Grizzlies of either sex will flee with enough provocation through growling and snarling. They will become more aggressive if they are attacked. Consequently, they will become less inclined to flee and more inclined to fight.

In Classic, these animals are passive towards player-wolves and their mate if left alone and will wander seemingly with no objective while not in range of a carcass, however they will become aggressive if they are in close proximity to a moose, elk or hare carcass in any condition, regardless of whether it spawned naturally during world generation or was hunted and killed by the player and their mate/a group of players.

Should the player manage to succeed in chasing away a Grizzly, it will flee indefinitely until it despawns. It is not possible to kill this predator; its health will not deplete past a certain point, so it is futile to even try. Bears can be thwarted by biting them — each successful bite has a 25% chance to send them running with a "chased off" notification and rewards the player with some experience points.

In Legacy versions, these animals are passive towards the player and their mate if left alone and will wander seemingly with no objective while not in range of an elk carcass, however they will become aggressive if they are in close proximity an elk carcass in any condition, regardless of whether it spawned naturally during world generation or was hunted and killed by the player and their mate.

Should the player manage to succeed in chasing away a Grizzly, it will flee indefinitely until it despawns.


Competitors[]

Animals who compete with grizzly bears.


Gray wolves[]

Gray wolves are a natural competitor to grizzly bears, just as they are to wolves; it works both ways.

In the Anniversary Edition, the player-wolf and their mate are potential competitors.

During the second chapter, a solitary boar grizzly will have a chance of trespassing into pack territory. Undetected, he will wander closer to the pack's active den. If the pups are outside, he will target any one of them and rush towards it; if he is successful in closing distance between himself an the litter, he will grab one pup and quickly turn to run away with it in his jaws. He will not immediately kill it. This will cause rapid damage-over-time to the pup the longer it is carried; if the parents are too slow to react or catch up, their stolen pup will eventually succumb to its injuries. It may then return and repeat until all pups have died, or until it is driven away by the pack's adult wolves. If all pups are inside the den, it will wait for them to emerge until it has been chased off. If all pups are inside the den and no adults are home to supervise during an ongoing predation attempt, it will eventually grow bored, give up and leave, thus ending the encounter.

A bored bear is a bear who can't reach its target(s). If it can't reach wolf pups, even if it knows where the wolf litter is, they will be safe. Grizzlies will not dig out or attempt to force entry into any den or shelter.

They are indiscriminate and will also attack stranger wolves if they do not maintain distance. At times this can work to the player's advantage.

In Classic, the player-wolf and their mate are potential competitors.

During the second episode, a solitary grizzly trespassing into pack territory will be drawn towards the den at a slow amble until it is beside it. If there are no adult wolves home to supervise, it will wait there, queued and ready for their return. Once the player-wolf (or any one player-wolf in multiplayer) returns to the den, predator cam will take effect and the predation encounter will begin.

The bear will target one pup and if it succeeds in closing distance between itself and its target, its bite will instantly kill. To ensure the survival of pups, the player must respond with aggression — a predator bear can only be thwarted by repeatedly biting it until it is chased off. Flanking is not recommended unless at least one player stays in front of the predator in an attempt to block its advance to the pups.

Grizzly bears will often ignore stranger wolves.

In Classic, the player-wolf and their mate are potential competitors.

During the second episode, a solitary grizzly trespassing into pack territory will be drawn towards the den at a slow amble until it is beside it. If there are no adult wolves home to supervise, it will wait there, queued and ready for their return. Once the player-wolf (or any one player-wolf in multiplayer) returns to the den, predator cam will take effect and the predation encounter will begin.

The bear will target one pup and if it succeeds in closing distance between itself and its target, its bite will instantly kill. To ensure the survival of pups, the player must respond with aggression — a predator bear can only be thwarted by repeatedly biting it until it is chased off. Flanking is not recommended unless at least one player stays in front of the predator in an attempt to block its advance to the pups.

Grizzly bears will often ignore stranger wolves, though it is possible for a grizzly bear to kill a stranger wolf (or even the player-wolf) during a social encounter if they are too close to each other.


Grizzly bears[]

In the Anniversary Edition, based on a discussion in the Official WolfQuest Discord server, grizzlies may exhibit in-fighting between individuals of the same species. The reported instance involved a boar that had killed a sow's cub, though the mother was said not to have retaliated. It is unknown which sex initiated the fight.[3]

They are not often seen close to others of the same species, so it is rare to see how their encounters with each other may fare.

In Classic, grizzlies are not known to interact with each other. Their spawns are so few and so far apart that it is rare to see more than one in the same area. In the event that two or more grizzly bears do happen upon each other, which may sometimes happen at carcasses, each will ignore the other and nothing of significance will occur. They do not fight and will peaceably share their meal.

In Legacy versions, grizzlies are not known to interact with each other. Their spawns are so few and so far apart that it is rare to see more than one in the same area. In the event that two or more grizzly bears do happen upon each other, which may sometimes happen at carcasses, each will ignore the other and nothing of significance will occur. They do not fight and will peaceably share their meal.


Gallery[]

Contributions for Grizzly bear in the Anniversary Edition are welcome in this gallery!

Classic Gallery

Contributions for Grizzly bear in Classic are welcome in this gallery!

Legacy Gallery

Contributions for Grizzly bear in Legacy versions are welcome in this gallery!


Bugs[]

Anniversary Edition Bugs

Classic Bugs

Legacy Bugs

  • Encountered grizzlies are always male. Females are never seen. This is unintentional and has been fixed in its 2.7 successor.
  • If the player is eating at a carcass and a grizzly spawns nearby, it was possible that the grizzly might begin eating at the same carcass, ignoring the player entirely. This is an unusual glitch. Attacking them will still provoke them, however.
    • Similarly, during a social arena, if a Grizzly is passing and a carcass is nearby, the bear may behave aggressively while it is impossible to flee or otherwise interact with the bear. In some cases, a bear and carcass may spawn during dialog with a stranger wolf, resulting in the natural attack response if either wolf is too close to its food; over time, the encounter will end with a bear killing whichever defenseless wolf is closest even without the player taking any action whatsoever.[4]
  • If approaching a bear eating a carcass, walk toward it until it stands on its hind legs. After a while it will run around the carcass and eat again, giving players a chance to eat from the carcass safely.
  • Rarely, a bear's scent trail will be above the ground, making it seem as if the bear were floating, although the bear never spawned.[citation needed]
  • It is possible for bears to ignore the player after the player has bitten the bear a few times, then it will go after the player's pups, it will not turn at all and can't be scared off.


Trivia[]

Anniversary Edition Trivia

  • The model in this game was made by GIM Studio after being commissioned by eduweb.
    • eduweb does not own this model outright due to the high costs associated with exclusive rights. An agreement between both parties allows GIM Studio retains the rights to sell this model to other developers, so it may appear in other games.
  • Grizzly boars do not immediately kill a pup they have targeted to give the player a short window of opportunity to pursue and potentially save their stolen offspring.
    • This grab-and-flee tactic is a trait shared by cougars. Neither predator sees pups as a competitor to kill it on-the-spot.
  • Grizzly bears have been known to attack and damage other NPC wolves such as dispersals and rival pack wolves.
    • They are, however, more aggressive and deal higher damage, and will charge directly towards the den instead of approaching stealthily.
  • Snarling at a competing grizzly is allegedly more effective than just growling.[5]

Classic Trivia

  • Because they become aggressive and territorial while near a food source, Grizzly bears are the most dangerous predator in the game.
    • Sometimes, a bear that is guarding its food will stand on its hind legs, towering over players in a threatening display.
    • It is possible, if far enough from the distance at which the animal attacks and its position on the carcass, to eat the carcass unharmed.
  • Grizzly bears are more inclined to stand their ground as of 2.7 thanks to some AI being overhauled.
  • With the update to 2.7 up to and including the current stable release, grizzlies were given a soft, fuzzy fur shader, enhancing the appearance of their coats. The same shader is used by wolf pups.
  • It has been noted that bears may sometimes attack live prey if they wander too close to the carcass it is consuming.

Classic and Legacy Trivia

  • It is unknown who made the model.

Legacy Trivia

  • If the player is eating at a carcass and a grizzly spawns nearby, it is possible that the grizzly might begin eating at the same carcass, ignoring the player entirely. This is an unusual glitch. Attacking them will still provoke them, however.
  • Grizzly bears can be a dangerous predator to encounter, especially when near a food source as a result of their aggression.
  • Originally, bears did not have a x2 running speed in the first episode and subsequent patch releases/updates. This was changed with the release of episode 2 with the devs' intention being to make them more manageable to players when they are a pup predator.
  • The bear's 3D model was updated in 2.0 with the release of episode 2. In 1.6 and older, it did not feature such prominent protruding fangs.
    • Male grizzly bears had a 100% spawn ratio in Legacy versions due to an oversight by the team. With the absence of female bears, this could have contributed to the unofficial name.

All Versions Trivia

  • Grizzlies are commonly referred to by the name of "Bob" by players. This nickname is unofficial.


References & External Links[]

  1. 1.0 1.1 1.2 Cited from the Wolfopedia entry on https://www.wolfquest.org/wolfopedia/competitors/grizzly-bearwolfquest.org.
  2. Experience rewarded only when a bear is attacked and has been successfully driven away or 'chased'. (25% chance per bite.) In multiplayer, this is awarded to all players who bit the bear at least once and didn't respawn/rejoin later in the process.
  3. Uhh I think I'm seeing a boar fighting a sow bear THE MALE KILLED THE CUB AND THE MOTHER DIDN'T CARE • Official WolfQuest Discord Server in channel #modern-wq-discussions posted by Vioxlet
  4. wolfquest.org • Creepy dead wolf Glitch! DX, Web Archive copy
  5. Official WolfQuest Discord server in channel #wq-game-discussion, posted by TLGFan. Message permalink


NPCs
Competitors & Predators Bald eagleBobcatBlack bearCougarCoyoteDogGolden eagleGrizzly bearRavenRed fox
Prey BeaverBighorn sheepBisonDomestic cattleElkMooseMule deerPorcupinePronghornSnowshoe hare
Newborns & Juveniles Bighorn sheep lambDomestic cattle calfElk calfGrizzly bear cubMoose calfMule deer fawnPronghorn fawn
Wolves Dispersal (Mate) • Offspring: Pup, Yearling, Adult, DisperserPredatorStranger
Non-interactable BirdsCatInsect
Non-entity Human
Miscellaneous AirplaneAmphibiansFishHerdsWolf Packs
Predators
Large Golden eagleGrizzly bear (cub)
Medium Black bearCougarWolf (litters, pups, yearlings)
Small BobcatCoyoteRed fox
Miscellaneous NewbornJuvenile
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