We currently have 4 active users and 4,613 edits on this Wiki. Learn more about the free WolfQuest game, developed and published between Eduweb and Minnesota Zoo.
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What is WolfQuest?
|“|| WolfQuest is an immersive, 3D wildlife simulation game that lets players learn about wolf ecology by living the life of a wild wolf in Yellowstone National Park. Players play alone or with up to four friends in on-line multiplayer games. In Episode 1: Amethyst Mountain, players explore the wilderness, hunt elk, and encounter stranger wolves in a quest to find a mate. Episode 2: Slough Creek challenges players to find a den, establish a territory, raise pups and defend them from predators such as coyotes, grizzly bears and other stranger wolves.
Since its launch in late 2007, WolfQuest has received a number of awards including an Education Award from the Association of Zoos and Aquariums, a MUSE Award from the American Association of Museums, and the Editor's Choice Award by Children's Technology Review. It was also selected by the National Science Foundation to present at the 2009 Senate Education Technology Showcase in Washington D.C. WolfQuest has been downloaded by well over 500,000 people in over 200 countries. The online community forum currently has 300,000 registered users who have made over 1.5 million posts.
In 2009, a comprehensive summative evaluation run by the Institute for Learning Innovation showed that player interest in, connection to, and knowledge about wolves increased significantly after playing WolfQuest. Throughout the evaluation, WolfQuest was shown to be highly effective in achieving its goals and providing a rich and rewarding learning experience for the players. The Minnesota Zoo leads a national network of zoos and science education centers that promote WolfQuest through their websites including the International Wolf Center in Ely, Minnesota, Yellowstone National Park, Smithsonian National Zoological Park, Washington, D.C. Lincoln Park Zoo in Chicago, the Toronto Zoo, the California Wolf Center, the Knoxville Zoo, the Rosamond Gifford Park Zoo in New York, the Phoenix Zoo and the Wild Canid Survival and Research Center in Missouri.
WolfQuest is made possible through grants from the National Science Foundation (NSF) with local support provided by Best Buy Children's Foundation, the Shakopee Mdewakanton Sioux Community and the ADC Foundation.
- Main article: WolfQuest Community
Future of WolfQuest
In December 2012, Cana (WQ Coordinator) announced on the official forum major changes with the WolfQuest project. While it has lasted five years to teach the world about wolves, sadly it is coming to a close unless Eduweb can manage to find a way to further the development of WQ and keep it alive. As of January 2013, the forum will remain online indefinitely with Kristie as the current Project Coordinator.
To help keep the website up and multiplayer accessible, clicking advertisements on the WolfQuest website will help generate revenue which in turn helps pay for upkeep. Advertisements on-site are safe; they are provided through Google Adsense. All generated revenue is paid to the WolfQuest Team. Cana mentioned that revenue earned helps pay for domain costs, but it's not known if revenue goes towards the game in any way (when actively in development, of course).
As of January 2013, it is no longer possible to donate money to the team and the WolfQuest Store now stocks limited items; once these have sold out, there will be nothing more to replace them once stocks are exhausted. It helps to click advertisements once a day (as this is the limit per member per day) to generate a little bit of money which really does help keep the site online which shows support for the WQ project. Ads on the WQ website are safe, and it costs the viewer nothing to click them! If you see any suspicious advertisements, take a screenshot and report them to Dave.
In 2014, Eduweb announced that it would be developing a tablet app which will be supported on iPad devices with later plans for both Android and Kindle device support. The new version will support voice chat, a water overhaul to resolve known issues relating to water issues, bug fixes and some new features to name but a few known upcoming features. Full technical specifications have yet to be announced.
Originally this version was estimated to have been released in late 2014, but due to major overhauls with animal AI scripts/behaviors as well as there being a new multiplayer map being created, this estimate has since been pushed back to spring 2015 (April - June). Dave recently announced plans for purely optional in-app purchases that offer players extra add-ons ("less than $5"). Smartphones are not expected to be officially supported as a result of the in-game user interface.