- For the online counterpart, see Mate (multiplayer).
The Mate is an NPC partner and ally. They are a wolf traditionally of the opposite sex to the player-wolf controlled by artificial intelligence and social cues. They appear exclusively in the game's single-player campaign across all versions of WolfQuest, and will accompany their pack as a founding packmate and breeder.
In WolfQuest: Anniversary Edition, the mate is a friendly single-player-exclusive non-playable entity. They are first encountered in the Find a Mate mission as a dispersal wolf between late fall and early winter, and must first be courted in order to establish a bond with them during the game's main story campaign. After gaining enough affinity during their trial period, the player may choose to accept or reject them after having the opportunity to observe their performance to glean their personality traits and check their attributes to see their strengths and weaknesses. When accepted, a trial mate will become a permanent mate, acting as the player's closest partner and as packmate to everyone else until parted by death.
Much like the player-wolf, this wolf is a disperser of the opposite sex waiting to start their own journey, either having left their natal pack to roam the unclaimed land and will have been found travelling alone or travelling in a group with some of their same-sex siblings, or as a wolf who is still living with their family, ready to depart from home upon encountering and having bonded with any disperser who approaches them and successfully bonds with them first, whether player or NPC dispersal. As long as each is amicable towards the other, they may accept.
A dispersal wolf who has joined the player as their mate will have their status displayed in the Pack Stats panel of the Pack Info interface along with tracking for their condition, as well as possessing a Bio tab under their own given name to the far right of the player's under Your Stats. Their position will be represented on the world map with their own blip, and a heart icon representing their health will appear in the lower-left curve of the wolf badge. They are not represented on the compass unless they howl while in relatively close proximity to the player-wolf, revealing a yellow adult howl head icon for the duration of their howl.
The player can only have one mate in their pack at a time per game map, or multiple per family tree, allowing such packs to possess one living instance and other deceased instances. They form one half of the breeding pair, with the player-wolf taking the role of the other half. Both are the pack leaders and parents responsible for raising all of their shared offspring. This cycle repeats up until their death and subsequent replacement.
In WolfQuest: Classic, the mate is a non-playable entity which can be obtained during the single-player campaign. Much like the player, they were once a dispersal wolf who was ready to leave their natal pack, and will promptly disperse upon encountering and establishing a bond with the player.
A dispersal wolf who has joined the player as their mate can be tracked via the Pack Stats interface accessed from the Options menu. They will be represented on the map with their own blip, and a heart icon will appear in the badge. This will also appear in the compass if they are following from behind. In scent view, toggled by pressing the V key, players can easily identify their mate by their amber scent trails.
In Legacy versions of WolfQuest, the mate is the player's accomplice throughout the single-player campaign, having left their own natal pack to be with them. He or she will assist with tasks such as hunting, feeding, caring, and guiding pups. They are NPCs controlled by computer artificial intelligence and as such, cannot be controlled by the player. A heart representing them appears in the lower portion of the compass, which will serve as a rear-view mirror relative to their position. It slides out of view if they overtake, and reappears if they fall behind.
In the first episode, the primary objective is to seek a mate. With a mate secured at the conclusion of the first quest, the player is free to explore and hunt with their newfound partner, or they can continue to the second episode from the main menu.
In the second episode, titled Survival of the Pack, the player continues with the mate they found in the previous episode and begins to form their very first pack, throughout which their wolves will give birth, raise, protect, grow and feed their young litter of pups.
The player may only have one mate per saved game. It is still possible to find other dispersal wolves after meeting and securing a mate in Amethyst Mountain. Even if the player finds a dispersal of the opposite gender, they will not be able to repeat the bonding ritual to secure the new wolf as a mate because the game will recognize that the player already has a mate, and it will prevent them from gaining another. The only way around this is to start a new game.
Scent[]
- Main article: Scent View#Anniversary Edition
In scent view, toggled by pressing the key, players can easily identify their mate by their yellow-spectrum scent trails, spores, and glow, with strangers' and dispersals' tracks being a colder tone and the mate's being a warmer tone. Like other NPCs, these entities and their tracks emit scent spores which follow the direction of the wind.
For controllers, scent vision is toggled via the Xbox button, or the PlayStation button.
Footprint | Category | Spore | Carcass | Sex | Age |
---|---|---|---|---|---|
Family | N/A | N/A | N/A | Adult-Elder |
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Diet[]
In the Anniversary Edition, the mate will consume from prey carcasses killed by themself, the player-wolf, their packmates or some combination thereof, or they may scavenge from the naturally-deceased or unguarded kills left by other animals. They will not turn down a lesser meal such as hares, beavers or fish. They can and will autonomously tear meat chunks from carcasses independently, a behavior most common when their route to the carcass is obstructed or the food source itself is crowded, and will consume chunks dropped by the player if their stomach isn't full.
The mate is also partial to the carcasses of pronghorn fawns, mule deer fawns, elk calves and moose calves unless the player makes a conscious effort to obstruct access, or it is placed at the pack's active home site. All food is considered to be fair game while the pack is living a nomadic lifestyle.pending
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Habitat[]
In the Anniversary Edition, the mate shares its habitat with the player-wolf, thus they consider wherever their pack has established its hexes to declare its territorial claim their home. The mate accepts this without question and will not dispute the player's decision no matter the size. It may help to mark those hexes or, in some documented[citation needed] cases, help take over rival-claimed territory based on its personality.
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Life stages & Behavior[]
In the Anniversary Edition, the mate retains the same behavior for much of its lifespan. How they behave varies greatly for it is heavily influenced by its personality traits with few unified constants. He or she will always follow and travel with the player unless commanded otherwise, their distance being determined by their Social-Loner traits. During hunts, they will attack only if the player-wolf is within range of prey, and will always disengage with enough distance between itself and its target or when the player-wolf ceases and falls far enough behind or travels away from prey. The rate and initial timing of their attacks is dependent on their Bold-Cautious traits.
When the player chooses to sleep, the mate may approach and settle down to sleep near the player; how near or far depends on its Social-Loner traits.
The mate may sit or lie down when the player-wolf is idle. While the player is sprinting, their mate will be seen running far out in front, alongside at an even gait, or lagging behind the player. This is believed to be influenced by Lazy-Energetic trait scale, but may be further influenced by the value of their Speed attribute.[citation needed]
If the player's mate is low on health, they will usually cease any fighting and avoid conflict with prey and predators depending on their Cautious-Bold trait scale.
The mate will hunt on their own if they are very hungry. The rate at which they hunt on their own is determined by their Social-Loner personality, with Social wolves being more clingy and refusing to go without the player-wolf, and Loner wolves being more at ease to go unaccompanied. While nomadic however, mates will prioritise their pack and do not hunt on their own.
The mate will echo the player's howl (primary or secondary) when initiated, and will mark territory when the player-wolf performs raised-leg urination. They may occasionally howl of their own accord, sometimes being joined by their pups. Joining their rally will provide a boost in pack affinity and fondness.
If the mate remains at the active home site while the player is out, pack affinity will decay at a much slower rate. If the player is away from home when they hear their mate howl, the player-wolf can howl in response to receive a generous boost in pack affinity.
The mate can be called toward the player by using the secondary howl no matter how far they are. If the mate was at the den and the pups were out while the player howled, the pups will be simultaneously commanded to shelter as their remaining guardian begins their journey towards the player. Conversely, a mate who is out marking territory or hunting on its own can be recalled to the active home site by performing a secondary howl from any distance or by woofing at them once the player and their mate are a sufficient distance away from home. When they arrive back home, the pups will come out of hiding to greet them.
The mate will generally feed the pups by regurgitating food if they are above 80% hunger. They may also carry straying pups back to the den and can occasionally locate lost pups that are missing.
The mate cannot provide the companionship effect to sickly pups.
In Classic, the mate will autonomously follow and assist with tasks such as hunting or tending to their offspring while within range of the den. When sufficiently weakened, they will replenish health from an elk carcass they helped bring down or the closest carcass they can find. While within the vicinity of a den, they will continuously interact with and fend for the pups, running off every so often to fetch food from a nearby food source. Currently, the mate will ignore trespassers.
Once the player has found and bonded with a dispersal wolf of the opposite gender, the wolf befriended becomes a permanent partner unless the player restarts the same wolf in a new save. They cannot split up to go their own separate ways. Mates will help fulfil essential survival tasks.
While their AI is not on par with AAA titles, it is sufficient enough to allow it to cooperate and participate in some tasks with reasonable results, but not everything is presently achievable.
- Mates cannot enter or have any interaction during a social encounter with stranger wolves.
- Mates can assist with territorial marking, but only during the second mission of episode 2.
- Mates cannot defend against the eagle.
- Mates have limited actions and typically will not be the first to attack hostile entities.
- Players are solely responsible for defending their territory against trespassing predators.
- Mates will not be the first to attack large prey, however, they will assist after the player has made the first bite.
In Legacy versions, the mate is controlled by the computer. Their AI is not the greatest, but it is sufficient enough to allow the player to play through and complete the game and its challenges. As a result, there are a few penalties to the mate that mean it is restricted from specific tasks completely.
- Mates cannot enter or have any interaction during a social encounter with stranger wolves.
- Mates cannot assist with territorial marking and protection.
- Mates cannot defend against the eagle.
- Mates have limited defensive actions against predators and typically only attack after the player has attacked a predator or prey that require a group effort to bring down (e.g., elk).
Aging[]
- See also: Age or Birthday#Anniversary Edition.
In the Anniversary Edition, the mate can grow older in years based on whether the player-wolf ages up during the birth of their litter. If the player confirms an age-up prompt, both their wolf and their mate will each advance in age by one (1) year. If the player refuses to advance in age, both their wolf and their mate will remain the same age as before the last prompt. The mate does not gain perks.
A mate who survives to reach age 8, extending beyond 8+, will become known as an elder wolf. As an elder wolf, the mate has a small chance of dying in every time they sleep. Unlike player-elder wolves, the mate does not face the -1 attribute penalty.
Having a mate who is 5+ years old generally results in a smaller litter than if they were younger. This also applies to players who are the older wolf in the pair.In Classic, neither the player-wolf nor their mate can age. They are both perpetually two-year-olds.
In Legacy versions, neither the player's wolf nor their mate can age. They are both perpetually two years old.
Death[]
In the Anniversary Edition, the mate cannot die if permadeath is disabled. It is only possible for them to perish with permadeath enabled.
The mate itself can die if their health reaches 0%. In the event of their death, the optional Find a New Mate subquest becomes available to the player, allowing them to seek out another dispersal wolf to become their replacement mate if they wish.
Should the player lose their initial mate, they cannot be revived except by reloading the save. If the player opts to accept their death, they will gain a new opportunity to replace their deceased mate when the game activates the Find a New Mate subquest shortly after they have succumbed to their cause of death, which will once again flag dispersal wolves as being eligible for courtship. Unlike the initial Find a Mate objective, Find a New Mate is shorter and presents less steps to securing a new mate and breeder for the pack — there is no time for a trial period, so acceptance is immediately granted. This may occur in any season, but the new mate will be unable to breed until the next winter rolls around. Any pre-existing unrelated pups born into the pack will readily accept the new mate without dispute. The player is not required to seek a new mate until the end of the game, thus it is possible to continue mateless; the player will only be required to have a mate if they wish to jump ahead to the next year.
A mate may die at any time after reaching Age 8, which applies all the usual rules of elder wolf to them regardless of the permadeath setting.In Classic, the mate cannot die. At low health, its health is shown to be capped.
In Legacy versions, the mate cannot die. At low health, its health is shown to be capped.
Predators[]
In the Anniversary Edition, the mate may also assist with fending off predators, whether they are competitors at home or at carcasses, or a passing encounter in the wilderness. Its assistance and overall performance will be heavily influenced by its personality traits and attribute values.
They will chase nearby foxes and coyotes and, depending on their personality, may also attempt to scare away bears, cougars, and other rival wolves. The mate will make use of emotes. NPC wolves seem to flee more quickly from some mates than others — this may be influenced by the mate's personality traits and/or the NPC wolves personality traits.
Prey[]
In the Anniversary Edition, the mate's assistance and overall performance as a hunter will be heavily influenced by its personality traits and attribute values.
- Bold personalities may run ahead of the player-wolf and attack in advance.
- Cautious personalities are more inclined to hang back and may attack after the player-wolf has attacked.
- Lazy personalities might not do much at all during a hunt but will happily eat from a freshly-killed carcass regardless of their own contribution to the hunt.
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Commands[]
- Main article: Commands#Anniversary Edition
In the Anniversary Edition, the mate will obey a limited pool of commands issued by the player with little objection unless they are hungry or on the verge of starvation.
Actions or Emotes | Command | Proximity | |
---|---|---|---|
Primary howl | Claim/reinforce territory | Any distance | |
Secondary howl | Summon/Follow | Any distance | |
Urinate | Mark the occupied hex | Close | |
Whine | Follow | Close | |
Woof | Go Home | Close | |
Squeak | Exit den | Close | |
Sleep | Sleep | Any distance |
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Personalities[]
- Main article: Personality#Anniversary Edition
In the Anniversary Edition, each and every potential mate the player encounters will possess distinctive personalities.[1] This will affect behaviors with the game world such as hunting and interactions with the player and their offspring.
Different personality types can be observed during courtship. Energetic wolves will dash around on the spot, whereas Lazy wolves will sit or lie down. Social wolves will respond to emotes more quickly than Loner wolves. Some dispersal wolves will also approach the player more closely and more quickly, but it is unknown whether this reflects the Social/Loner scale, or the Cautious/Bold scale. The Cautious/Bold scale may influence emote choices such as the submissive Avert Gaze, or the more outgoing Tail Wag.
Type | Strengths | Weaknesses | Priorities |
---|---|---|---|
Cautious | Less likely to die during hunts and fights. | Helps less during hunts and fights. | Surviving. Attacking only weak prey. |
Bold | Helps more during hunts and fights. | More likely to die during hunts and fights. | Dealing as much damage possible. |
Social | Is more likely to increase pack affinity by socializing with pups. Will naturally hunt alongside mate. | Unable to hunt on their own, will starve if not eating together with pack. | Sticking together with pack, particularly with mate. |
Loner | Is capable of hunting on their own if they are hungry. Will naturally stay at home when mate leaves den. | Does not socialize with pack, therefore not helping to increasing pack affinity. | Independence, and the protection of pups. |
Energetic | Will help with more pup duties (feeding, ensuring they don't stray, and looking for lost pups). | None. | Supporting the pups. |
Lazy | None. | Will help less with pup duties (feeding, ensuring they don't stray, and looking for lost pups). | Laziness. |
In Classic, mates do not have unique personalities. While some may seem to act differently than others, there is no personality system.
In Legacy versions, mates do not have unique personalities. While they may seem to act differently than others, there is no personality system.
Locations[]
Documentation of mates' activities, actions, and performances in each game world.
- See also: Courtship#Anniversary Edition, Find a Mate, or Find a New Mate.
In Classic, dispersal wolves eligible to become the player-wolf's mate only appear in Amethyst Mountain and Lost River. Only the Amethyst mate may follow the player into Slough Creek, where there are no dispersal wolves to encounter.
In Legacy versions, dispersal wolves eligible to become the player's mate only appear in Amethyst Mountain. Dispersal wolves are absent in and do not appear in Slough Creek.
Amethyst Mountain[]
In the Anniversary Edition, potential mates may be found along the sprawling slopes down into the lower valleys of Amethyst Mountain. Dispersal wolves can be encountered anywhere, and dispersers ready to leave their natal packs can be found in any of the three rival pack territories. Wolves whose packs are not established in the game world (meaning they are not listed on the world map's legend while viewing pack territories) can be found roaming alone or in small groups composed of siblings in certain areas of the map unclaimed by any pack. Once players have completed the Learn to Hunt mission, the Find a Mate mission will prompt them to seek a mate, thereby allowing them to interact with opposite-sex wolves and be driven away by same-sex wolves.
During this mission, the primary objective is to seek a dispersal wolf of the opposite sex and establish a bond. With a mate secured, the quest concludes and players will gain a loyal and inseparable partner. The events that take place during this episode are crucial as they set the foundation for the second episode, where the player and their mate will become the founding members and dominant breeding pair of their pack in the main campaign.
As of 1.1.0, the player may choose to remain in Amethyst Mountain after finding a mate, or they start a new game with an existing mate found in any Yellowstone map to raise pups and establish their pack here as part of the saga.
- For a guide on bonding with a dispersal wolf, see Quest for a Mate#Classic and Social arena#Classic.
In Classic, Amethyst Mountain is the setting of the first episode. It is the only story-progressive location where dispersal wolves are a possible encounter, though they can only be found within one of the three wolf territories after gaining a sufficient amount of experience per individual wolf. Potential mates come in a variety of randomised coat colors and tints with little to no known variation in stats or behavior.
The primary objective is to seek a dispersal wolf of the opposite gender and establish a bond. With a mate secured, their quest in Amethyst Mountain is concluded and the player-wolf will gain a permanent, loyal and inseparable partner. The events that take place during this episode are crucial as they set the foundation for the second episode, where the player-wolf and their mate will become the founding members and dominant breeding pair of their pack in the main campaign.
Be warned that there may only be one mate per saved game. It is still possible to find other dispersal wolves after meeting and securing a mate. Even if the player finds a dispersal of the opposite gender, they will not be able to repeat the bonding ritual to secure the new wolf as a mate. The game will recognize that the "have mate?" flag has been triggered, preventing players from bonding with any more wolves.
When the player is ready to move on, they must go to the star marked on their world map (visible on the compass) to migrate to Slough Creek. Mates found in Lost River cannot be used to progress the story. Their journey ends in the unending Explore lost River mission.
- For a guide on bonding with a dispersal wolf, see Quest for a Mate#Legacy and Social arena#Legacy.
In Legacy versions, Amethyst Mountain is the setting where the first episode takes place. After visiting all three wolf territories and finding one wolf within each, dispersals begin to make their appearance, with randomised coat colors and tints. Once the player has found and bonded with a dispersal wolf of the opposite sex, the wolf befriended becomes the player's mate forever after completing the episode. That mate will help the player fulfil survival tasks such as hunting by attacking prey and also defending against predators for the remainder of their time spent in Amethyst Mountain.
When the player is ready to move on, they must save the game, return to the main menu and then load their save file under the continue in Slough Creek option.
Slough Creek[]
In the Anniversary Edition, potential mates can be found amidst the vast meadows and deep forests of Slough Creek as of 1.1.0. Any pre-existing or newfound mate will continue to support the player with regular survival duties, but have the added benefit of retrieving food from nearby carcasses or hunting on their own to feed all of the pack's pups. Unlike the player-wolf however, the mate will not initiate tasks such as marking territory or defending its family from predators. Naturally, the player is responsible for leading and commanding their partner.
Overall mate behavior will vary greatly per player per playthrough due to the inclusion of a variety of possible personalities, with some mates regularly feeding pups while others mates may not feed at all as determined by lazy/energetic traits.
- For the walkthrough, see Quests/Slough Creek#Classic.
In Classic, during the second episode, the player-wolf's mate will continue to help them with regular survival duties, but now has the added important benefit of retrieving food from nearby carcasses or hunting on their own to help keep all of the pack's pups fed. Unlike the player-wolf, the mate cannot and will not autonomously fulfil tasks such as marking finding dens, marking territory or defending its family from pup predators including the eagle; these tasks will be the player's responsibility.
They are able to carry and drop pups while also being immune to the stamina drain effect. This allows them to carry pups for an indefinite period of time, an ability that is especially useful while crossing the creek. During the final mission, they will assist the player with transporting and feeding pups, including the chore of crossing the creek if their pack settled at Bison Peak Cutoff or East Creek once the player has successfully crossed from one side to the other with one pup. This journey ends upon reaching the rendezvous site.
- For the walkthrough, see Quests/Slough Creek#Legacy.
During Survival of the Pack, the mate will continue to help the player with regular survival duties, but have the added benefit of scavenging for food or hunting on their own to feed all your pups. Unlike the player, the mate cannot fulfil tasks such as marking territory or defending its family from predators including the eagle, likely as a result of limited time and funding resources before the episode was released.
The mate is able to carry and drop pups, however this does not always have desirable results. In some cases, it was possible for pups to drown as a result of the mate's negligent AI, meaning the mate would drop pups in the creek or leave a pup open to attack if a predator was in range of a targeted puppy. While mate AI has since improved, mates will sometimes repeat this behavior.
- WolfQuest 2 • Playing with the Pups The music that plays after establishing a bond.
Tower Fall[]
Unreleased content
This article contains information about upcoming content that has yet to be released. Some of the information presented may be inaccurate or subject to change. |
Future content
This article contains information about future plans. As is the nature of development, information here may be incomplete and could become inaccurate over time. The WolfQuest Wiki is not a crystal ball and any new information provided in this article must be sourced. |
This article documents add-on content distributed via computer DLC and mobile in-app purchases.
This will be paid content. |
Unreleased content
This article contains information about upcoming content that has yet to be released. Some of the information presented may be inaccurate or subject to change. |
Cancelled content
This article documents content that has been cancelled or scrapped. |
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Hellroaring Mountain[]
Unreleased content
This article contains information about upcoming content that has yet to be released. Some of the information presented may be inaccurate or subject to change. |
Future content
This article contains information about future plans. As is the nature of development, information here may be incomplete and could become inaccurate over time. The WolfQuest Wiki is not a crystal ball and any new information provided in this article must be sourced. |
This article documents add-on content distributed via computer DLC and mobile in-app purchases.
This will be paid content. |
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Lost River[]
In the Anniversary Edition, there are two (2) Lost River game maps.
Lost River (Expansion)
In the modern Lost River expansion, the player-wolf can find and bond with dispersal wolves, and they may play the full saga entirely in this standalone map. However, they are locked-into that location and cannot migrate to Yellowstone destinations.[2] A future update may yet allow migration between the two Lost Rivers, but not between Lost River and Yellowstone.
Lost River (Classic)
In classic Lost River, while it is not an episode, it is possible to find and bond with dispersal wolves. However, the player and their newfound mate cannot migrate Slough Creek from this map. This is intentional.
Their sole purpose in this abandoned valley is to be an exploration partner and an assistant for hunting. They cannot produce offspring due to the location being ominously deemed unsafe. A future update may yet allow migration between the two Lost Rivers, but not between Lost River and Yellowstone.
- For a guide on bonding with a dispersal wolf, see Lost River/Quests/Classic#Mission 1: Find a Mate.
In Classic, while it is not an episode, it is possible to encounter dispersal wolves in Lost River. Much like dispersals found in Amethyst Mountain, a bond can be established, however the player-wolf and their newfound mate cannot migrate to Slough Creek from this map. This is intentional.
Their sole purpose in this abandoned valley is to be an exploration partner and an assistant for hunting.In Legacy versions, Lost River does not exist.
Gallery[]
Anniversary Edition Gallery
Contributions for Mate in the Anniversary Edition are welcome in this gallery!
Classic Gallery
Contributions for Mate in Classic are welcome in this gallery!
Legacy Gallery
Contributions for Mate in Legacy versions are welcome in this gallery!
Bugs[]
Anniversary Edition Bugs
- It is possible to create a same-sex couple through a workaround technique. Here are the steps:
- Get a mate, and save the game.
- Return back to main menu and go to My Wolves.
- Modify your wolf's sex (coat and other modifications are also possible)
- Re-load the save file. The wolf should now be the opposite sex (the same sex as the mate)
- If done while having a pregnant female wolf that is looking for their first den in Slough Creek, the player will be able to play as a pregnant male wolf. The pups will still be born normally.
Classic Bugs
Classic and Legacy Bugs
Legacy Bugs
- The mate will feed the pups, however they won't gain weight.
- Sometimes, if the mate follows the player across a river with a pup in their mouth, and the player turns around, the mate will drop the pup in the river.
- The mate may start walking off aimlessly.
- The mate may get stuck behind objects, such as trees, rocks, and dens. They also may 'forget' to feed pups, and stand around wagging their tails. To fix this, save and reload. This may occur happen again shortly after.
- Occasionally, the mate may get stuck behind obstacles, or they may completely stop responding due to a pathfinding error or bug. In most cases, howling or saving/reloading the file will correct this behavior.
Trivia[]
Anniversary Edition Trivia
- If the player loses their mate and finds another, the new mate will still take care of their unrelated step-pups after the player's death even if they never actually meet them. This is evident in the death cards that appear for elder wolves, stating that mate continues raising them.
- A mate who has somehow become far away from the player (due to being stuck or otherwise) will eventually be teleported to the player's location.
- Unlike the player, a mate is able to sleep while on top of water and other irregularities. The game will not prevent the player from sleeping if their mate is in an area the player couldn’t sleep in normally.
- The mate autonomously attacking and eating hares was restored.
- Mates found in classic Lost River cannot be transferred over to the modern Lost River. The same applies in reverse.
- loboLoco has commented on this over on Steam. "Not initially, possibly later."[3]
Classic Trivia
- In 2.5.1 and older, the player had to visit each stranger wolf territory -- encountering and entering the social arena at least one wolf within each pack -- before potential mates would appear. As of 2.7, this method is defunct.
- Dispersal wolves and potential mates now rely on a specific amount of experience points before they can be encountered. The developer's confirmed value is 750xp.
- The mate can no longer die.
- Previously, the mate could be killed by bears or by elk while hunting in v2.5 and older, but this is no longer the case. If the mate's health falls below a certain point, it will walk away and restore its health using the closest prey carcass it can find.
- Prior to the 2.7 AI overhaul, mates would autonomously attack hares that spawned within attacking range. This behavior was removed for unknown reasons.
Classic and Legacy Trivia
- If a name is not specified after bonding, its name defaults to 'MyMate'. It can be renamed any time from the Pack Stats interface.
Legacy Trivia
- In 2.5.1 and older, the player is required to visit each stranger wolf territory — the process required the player to enter the social arena and encounter at least one wolf within each pack.
- The mate could be killed by bears or by elk while hunting in v2.5 and older, but this is no longer the case as of 2.5.1. If the mate's health falls below a certain point, it will walk away and restore its health using the closest prey carcass it can find.
- The mate no longer stays at the den to care for the pups in the player's absence; instead, it will follow the player, while the pups remain safe inside the den until their parents' return. (Be warned that pups' health will still continue to deplete.)
- If the mate is at the den, predators will still approach but not attack the pups.
- The mate will stay with your pups while you're 50 meters away from your territory, however they will not feed your pups while you're absent.
- The mate will only eat elk once its health reaches 50% or below.
- The mate may kill a spawned hare in the player wolf's immediate area. Sometimes, they will eat the carcass regardless of their remaining health.
References & External Links[]
Anniversary Edition Saga | ||
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Wolf Packs | Wolves | Dispersal wolf • Predator wolf • Stranger wolf (packs, territories) |
Player's Pack | ||
Areas | Hexes (home) • Territory • Wedges | |
Family | Mate • Offspring: Pups, Yearlings, Subadults, Adults (dispersers) | |
Home Sites | Den sites • Rendezvous sites | |
Modes | Single-player • Multiplayer | |
Objectives | Quests | Learn to Hunt • Find a Mate (Courtship) • Explore Lost River • Establish Your Territory • Find a Den • Raise Pups Journey to Summer Home • Loaf at Rendezvous Site • Endless Summer |
Subquests | Find a New Mate • Move to a New Den • Hunt Newborn Ungulates! • Livestock ranch • Move to New Rendezvous Site | |
Exploration | Miscellaneous | Achievements • Collectibles • Easter Eggs • Human Influences • Landmarks |
Episodes | ||||
---|---|---|---|---|
Gray Wolf | Yellowstone | Episode 1 • Episode 2 | ||
Non-Episodic | Lost River (Modern, Classic) | |||
Multiplayer | Pack Life • Raise Pups | |||
Objectives | Quests • Subquests |
NPCs | ||||
---|---|---|---|---|
Competitors & Predators | Bald eagle • Bobcat • Black bear • Cougar • Coyote • Dog • Golden eagle • Grizzly bear • Raven • Red fox | |||
Prey | Beaver • Bighorn sheep • Bison • Domestic cattle • Elk • Moose • Mule deer • Porcupine • Pronghorn • Snowshoe hare | |||
Newborns & Juveniles | Bighorn sheep lamb • Domestic cattle calf • Elk calf • Grizzly bear cub • Moose calf • Mule deer fawn • Pronghorn fawn | |||
Wolves | Dispersal (Mate) • Offspring: Pup, Yearling, Adult, Disperser • Predator • Stranger | |||
Non-interactable | Birds • Cat • Insect | |||
Non-entity | Human | |||
Miscellaneous | Airplane • Amphibians • Fish • Herds • Wolf Packs |
Anniversary Edition Wolf Packs | ||||||
---|---|---|---|---|---|---|
Family & Packmates | Single-player | Breeding Pair | Player-wolf • Mate | |||
Offspring | Pup • Yearling • Subadult • Adult (dispersal) | |||||
Multiplayer | Packmates | |||||
Shared | Companionship • Fondness • Home Sites • Territory (hexes, scent posts) | |||||
Activities | Commands • Courtship • Hunting (scavenging) • Pack Info (known wolves, roles) | |||||
NPC Packs & Wolves | Hostile | Established Rivals (stranger wolves, predator wolves) • Rival Territory (home hex) • Wolf Packs | ||||
Neutral | Disperser Groups (dispersal wolves) | |||||
Locations | ||||||
Amethyst Mountain | Established | Rescue Creek • Lamar Canyon • Wapiti Lake • Mollies • Rival Pack 4 • Rival Pack 5 | ||||
Replacers | Pending Data | |||||
Dispersers | 8 Mile • Beartooth • Biscuit • Canyon • Cinnabar • Hayden • Hoodoo • Madison • Pahaska • Prospect Peak • Quadrant • Rosebud | |||||
Slough Creek | Established | Junction Butte • Prospect Peak • Oxbow • Crevice Lake • Rival Pack 4 • Rival Pack 5 | ||||
Replacers | Baronette • Bison Peak • Frenchys • Hornaday • Silver Tip • Wolverine Creek | |||||
Dispersers | Avalanche • Beartooth • Castle Creek • Emigrant • Fishtail • Fridley • Lake Surrender • Lebo Peak • Quadrant • Rim • Slip n' Slide • South Fork • Toadflax | |||||
Tower Fall | Established | Unknown • Placeholder | ||||
Replacers | Unknown • Placeholder | |||||
Dispersers | Unknown • Placeholder | |||||
Hellroaring Mountain | Established | Unknown • Placeholder | ||||
Replacers | Unknown • Placeholder | |||||
Dispersers | Unknown • Placeholder | |||||
Lost River | Expansion | Established | Van Winkle • Elevation • Templeton • Badlands • Lucky • Lost River • Rival Pack 4 • Rival Pack 5 | |||
Replacers | Pending Data | |||||
Dispersers | Avalanche • Calamity • Desolation • Eclipse • Elements • Ghost • Renegade • Requiem • Rogue • Salvage • Shadow • Solace • Stardust • Stargazer • Stormcloud • Sulfur • Tumbleweed • Windstorm | |||||
Classic | Established | Lost River • Van Winkle • Elevation | ||||
Replacers | Pending Data | |||||
Dispersers | Calamity • Delta • Desolation • Eclipse • Ghost • Renegade • Requiem • Shadow • Stormcloud • Tumbleweed • Windstorm |
Classic & Legacy Wolf Packs | ||||||
---|---|---|---|---|---|---|
Family & Packmates | Single-player | Breeding Pair | Player-wolf • Mate | |||
Offspring | Pup | |||||
Multiplayer | Packmates | |||||
Shared | Den Sites • Rendezvous Site • Territory (wedges) | |||||
Activities | Hunting (scavenging) • Pack Stats • Social Arena | |||||
NPC Packs & Wolves | Hostile | Stranger Wolves (packs, territories) • Predator Wolves | ||||
Neutral | Dispersal Wolves | |||||
Locations | ||||||
Amethyst Mountain | Druid • Slough • Specimen | |||||
Slough Creek | Identities Unknown | |||||
Lost River | Elevation • Lost River • Van Winkle |