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Seasons are tied to the in-game calendar, time and weather conditions. Its implementation differs greatly between major revisions of the game.

In WolfQuest: Anniversary Edition, seasons rely upon a hidden in-game calendar that works in conjunction with dynamic time mechanics. The more time the player's wolf spends in a game map, the higher their chances of seeing seasonal transitions. This does not apply to Lost River (Classic).

In each game map, seasons are timed and will not last indefinitely. They use the internal calendar and are hard-coded to begin and end on set dates; if the game is unable to progress to the next season due to the player repeatedly cancelling sleep during a transitional dream, the calendar will remain on the last day until it can transition into the next season. This is reflected by the positions of the moon and constellations in the sky at night. A save whose calendar has reached its end date will exhibit no further seasonal changes, which will keep the last season permanently in effect for the remainder of time spent playing that particular save. This has no major impact on time or weather patterns. This is set to change with the upcoming saga update, wherein seasons will cycle in a naturalistic loop.

In WolfQuest: Classic, seasons are observed episodically, with fixed states and weather conditions per game world.

In Legacy versions, seasons occur episodically based on the game world being played.


Patterns

In the Anniversary Edition, weather is scripted to use varying intensities of its available weather conditions depending on the season occurring naturally based on random chance. During the spring will come frequent showers, giving way to thunderstorms in the summer and early fall. Snowfall occurs year-round in varying intensities throughout Yellowstone, generally being shorter and quicker to melt away in the late spring leading into summer or lasting longer and being slower to melt away during the late fall and eventually not melting away at all into winter. Elsewhere, the frequency of snow is determined by the environment and its climate.

In Classic, the game's core episodes are set within Yellowstone National Park, where weather conditions such as snow are common year-round, while rain tends to appear throughout the spring and summer, and thunderstorms appear in the summer.

In Legacy versions, the game's core episodes are set within Yellowstone National Park, where weather conditions such as snow are common year-round, while rain tends to appear throughout the spring and summer, and thunderstorms appear in the summer.


Amethyst Mountain

Anniversary Edition seasonal changes and conditions as seen in Amethyst Mountain.

Fall

WQ-AE Seasons AM-Fall
During the first episode, the game's calendar is set to begin late in the year during the fall, set at some point during the month of October.[1] Throughout their time in Amethyst Mountain, a player can expect to see occasional and short periods of snowfall, rain, or less common thunderstorms.

Winter

WQ-AE Seasons AM-Winter
A player whose wolf survives long enough to reach it will eventually experience a deep winter phase, occurring during December.[2] During this time, the landscape is blanketed with a thick layer of deep non-melting snow, and rain will no longer occur.

Once this state is reached, deep winter is set to remain for the rest of time spent playing that particular save.[3] It is easy to distinguish whether or not it is deep winter by checking the map for the tell-tale sign of snow having settled upon the terrain across the entire game world.

Spring

File:WQ-AE Seasons AM-Spring.png
pending

Summer

File:WQ-AE Seasons AM-Summer.png
pending

In Classic during the first episode, there is only one season based during the month of October. The weather conditions fluctuate between clear, dry spells and the occasional rain shower.

In Legacy versions during the first episode, there is only one season. It takes place during the month of October.


Slough Creek

Anniversary Edition seasonal changes and conditions as seen in Slough Creek.

Late Winter

WQ-AE Seasons SC-Late Winter
Regardless of when the player leaves Amethyst Mountain to travel to Slough Creek, the second episode begins in late winter, set in February.[2] The entire game world is blanketed in snow and all streams, lakes, and ponds among other small bodies of non-flowing water frozen solid enough to walk on. Time progresses either as a result of completing missions, or via the natural passage of days controlled by the in-game calendar.

Early Spring

WQ-AE Seasons SC-Early Spring
Once the "Establish Your Territory" mission has been completed or after having waited long enough, the game transitions to early spring set in the month of April.[4] In single-player or multiplayer story mode, the player will be tasked with finding a den site to await the imminent arrival of their unborn litter. If the campaign is active, seasons can progress no further until pups are born. If the campaign is inactive, seasons will continue to flow slowly in the background. The deep snow has partly melted and frozen bodies of water will have thawed, while large bodies of non-flowing water are seen to be in the process of thawing, with ice floes seen slowly breaking apart.

Spring

WQ-AE Seasons SC-Spring
May marks the onset of greenery flourishing while the thaw brings with it mass flooding across the First Meadow and causing the creeks to swell above their shores.

Early Summer/Summer

WQ-AE Seasons SC-Summer
This lasts until June, when the floods recede back down to normal levels, and ungulates give birth to their offspring which will be mobile come July.


Late Summer

WQ-AE Seasons SC-Late Summer
Once the pups are old enough to leave the den and the pack moves to a rendezvous site four weeks later, the grass begins to fade and the land adopts a warmer tone as August begins, bringing with it the end of seasonal transitions for the remainder of the pack's time spent in Slough Creek.[5]


In multiplayer, the seasons described above will still apply much in the same sense that they do in single-player. Newborn and mobile juvenile ungulates will consistently appear in any game type during summer.

Throughout the game, brief periods of light snowfall will be seen again, as is normal for Yellowstone. The weather may snow at the very beginning of the "Raise Pups" mission in spring, while light rain and thunderstorms occur at any time. Heavy rain showers will have a chance to flood the active den site, forcing any pups sheltering inside out into the open, forcing the pack to relocate and choose a new home or live nomadically. The episode ends in late July during the "Endless Summer" mission. The remainder of gameplay is set to remain in a permanent state of late summer with the player and their pack now reliant upon summer rendezvous sites, where they may stay indefinitely until the release of Tower Fall.

Fall

File:WQ-AE Seasons SC-Fall.png
pending

In Classic during the second episode, the game will gradually progress through three seasons as its missions are completed. Upon arrival to this destination, the game map is set in late winter, which will remain until the Mark your Territory mission has been completed.

From Train your Pups to Grow your Pups, the game setting takes place in spring.

Upon starting the Final Journey mission, the season makes its final transition into summer.

In Legacy versions during the second during the second episode, the game will gradually progress through three seasons as its missions are completed. Upon arrival to this destination, the game map is set in late winter, which will remain until the Mark your Territory mission has been completed.

From Train your Pups to Grow your Pups, the game setting takes place in spring.

Upon starting the Final Journey mission, the season makes its final transition into summer.


Tower Fall

Anniversary Edition seasonal changes and conditions as seen in Tower Fall.

Fall

File:WQ-AE Seasons TF-Fall.png
pending

Winter

File:WQ-AE Seasons TF-Winter.png
pending

Spring

File:WQ-AE Seasons TF-Spring.png
pending

Summer

File:WQ-AE Seasons TF-Summer.png
pending


Hellroaring Mountain

Anniversary Edition seasonal changes and conditions as seen in Hellroaring Mountain.

Fall

File:WQ-AE Seasons TF-Fall.png
pending

Winter

File:WQ-AE Seasons TF-Winter.png
pending

Spring

File:WQ-AE Seasons TF-Spring.png
pending

Summer

File:WQ-AE Seasons TF-Summer.png
pending


Lost River

In the Anniversary Edition, there are two Lost River game maps.

Lost River (Anniversary Edition)

Modern Lost River exhibits far more seasonal changes than its predecessor.

Fall

File:WQ-AE Seasons LRAE-Fall.png
pending

Winter

File:WQ-AE Seasons LRAE-Winter.png
pending

Spring

File:WQ-AE Seasons LRAE-Spring.png
pending

Summer

File:WQ-AE Seasons LRAE-Summer.png
pending


Lost River (Classic)

WQ-AE Seasons LRC-Fall
Being that Lost River (Classic) was based on the Amethyst Mountain game world in the beginning of its development, it likely shares its calendar's start date set in October. However, there is no deep winter state, and the only weather experienced are showers of rain, sometimes accompanied by thunder. This map is in a permanent state of fall; it does not and will not transition into any other season.


Gallery

Anniversary Edition Gallery

Contributions for Seasons in the Anniversary Edition are welcome in this gallery!

Classic Gallery

Contributions for Seasons in Classic are welcome in this gallery!

Legacy Gallery

Contributions for Seasons in Legacy versions are welcome in this gallery!


Trivia

Anniversary Edition Trivia

  • During the "Learn to Hunt" and "Find a Den" missions, the season is locked-in.
  • Bull moose will appear to have short antlers in winter, while bull elk and buck mule deer will both appear to have short antlers during spring. This is intentional — these ungulates will shed their antlers to grow a new set every year.
    • Though they may appear to be a weakness, players should not be fooled! Their antlers will still deal the same amount of damage as a fully-grown rack.
  • A transition between seasons will always cause the player to experience a long dream when their wolf sleeps. This applies in both single-player and multiplayer.
    • In multiplayer, there is no way to choose the starting season while setting up an online server. Amethyst will always begin in mid-fall, and Slough Creek will always begin in late winter. A player and their packmates will have to play to progress the hidden in-game calendar, allowing the seasons to gradually change the longer the save itself is played.
  • Seasonal changes occur only once per game world.
    • Amethyst will transition once per game from fall into winter. Slough Creek will transition up to four times: from late winter into early spring, into spring, into summer, into late summer.
  • Although hidden, the calendar can be made visible. So far, this has only been observed in development builds used in closed betas for debugging purposes, for instance. Only the development team can check a save's calendar progress regardless of the game's branch.

Classic Trivia

Legacy Trivia

  • Slough Creek initially only had one season. In 2.0.3 and earlier, there was no winter phase and this episode instead started in spring. This would later change and as of 2.5 it gained a deep winter starting season, from which it would progress into spring and summer (shared map) as the player progressed through its missions.
  • Rain would cause an intentional "wet terrain" effect which would use a real-time reversed mirror output of the game world, while also tinting the effect to a slight shade of cyan. Although the effect was cleverly executed for its time, it was too intense. It received mixed feedback with some mistaking it for a glitch.
    • It was completely removed and is noticeably absent in Classic.


References & External Links

https://en.wikipedia.org/wiki/Gray_wolf#Reproduction_and_development
http://www.wolf.org/wolf-info/basic-wolf-info/biology-and-behavior/pup-development/

  1. Mapmaking • WolfQuest's official YouTube channel
  2. 2.0 2.1 A Game for All Seasons • WolfQuest's official YouTube channel
  3. Loach, "does winter end?" • WolfQuest: Anniversary Edition Early Access Discussion (Steam Community Hub)
  4. Pupdate: Behind the Genes • WolfQuest's official YouTube channel
  5. This season was implemented in v1.0.7l.


Anniversary Edition Saga
Wolf Packs Wolves Dispersal wolfPredator wolfStranger wolf (packs, territories)
Player's Pack
Areas Hexes (home) • TerritoryWedges
Family Mate • Offspring: Pups, Yearlings, Subadults, Adults (dispersers)
Home Sites Den sitesRendezvous sites
Modes WQ-AE Hex-Yellow map-legend Single-playerWQ-AE Hex-Yellow map-legend Multiplayer
Objectives Quests Learn to HuntFind a Mate (Courtship) • Explore Lost RiverEstablish Your TerritoryFind a DenRaise Pups
Journey to Summer HomeLoaf at Rendezvous SiteEndless Summer
Subquests Find a New MateMove to a New DenHunt Newborn Ungulates!Livestock ranchMove to New Rendezvous Site
Exploration Miscellaneous AchievementsCollectiblesEaster EggsHuman InfluencesLandmarks
Episodes
Gray Wolf Yellowstone Episode 1Episode 2
Non-Episodic Lost River (Modern, Classic)
Multiplayer Pack LifeRaise Pups
Objectives QuestsSubquests
Environment
Game World BirdsInsectsSeasonsTimeVegetationWeather
Technical SkyboxTimeWeather
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