Within the social arena, the player can choose four dialogue options to command their wolf during the encounter.
|Dominant, Attack||Submissive, Submit||No action, Wait||Flee, Leave|
|I want to be boss||I'm not boss||I'm waiting||I can take a hint!|
|I'm boss, back off||I give in!||It's your move now||I've got to go|
|You're not my family||I'm no threat to you||I can wait||I'm out of here|
|Get going!||It's cool||I'll stay put||OK, I'll leave|
|Leave now!||Take it easy||N/A||I'll be going now|
|Do I know you?||N/A||N/A||N/A|
In all encounters, the flee action only requires one input - if selected, the player's wolf will turn tail and run away without hesitation. The attack command is turn-based; once the player attacks the opposing stranger, the NPC will either retaliate and deal damage to the player, continuing until low health, or submit if they are not posing themselves as aggressive or until their health has been sufficiently reduced.
The following options are only available during dispersal wolf encounters.
Using a positive action out of order, early in the encounter or using a negative action can either remove one heart or will have no effect, though it is still possible to recover and resume the bonding process with a potential mate. However, using an action repetitively increases the chances of a dispersal wolf rejecting the player and running away. Any dominant action always causes an instant rejection, no matter how many hearts have been accumulated, immediately terminating the encounter without a chance to recover.
Social encounter arenas were phased out of Slough Creek or else have become incredibly rare.
- Visiting all three territories was phased out in favour of experience points effective as of 2.7, and will carry over indefinitely into newer releases.
- The first and last actions of the bonding process with a potential mate are always the same.