- Not to be confused with Stranger wolf or Stranger wolf territory.
- For articles referencing the player's own pack, see Pack (player).
- See also: Wolf (NPCs).
Stranger wolf packs refer to large, well-established wolf packs.
In WolfQuest: Anniversary Edition, stranger wolf packs are larger and more dynamic than ever before. Where the game's predecessors had a hard limit of one wolf spawn at a time and up to three wolves on-screen at a time at most, the Anniversary Edition changes this for the better. Each pack uses a colorblind-safe color to represent its hexes, scent posts and some spores; stranger wolves themselves always emit a yellow body glow, tracks, and scents regardless of their pack.
In every game map, there are three large, established packs complete with their own territorial claim. Wolves belonging to each respective pack may be seen patrolling their territory. Prey carcasses found in their territory are likely implied to be the pack's own kills. Should the resident pack find a trespassing player-wolf inside any of their hexes, they will respond with hostility and will make an attempt to drive out the intruder.
However, if the player-wolf has not yet acquired a mate and they encounter one of the pack's own dispersers, they will initially be tolerant towards the player-wolf, giving him or her a chance to socialise with and court their disperser. A pack will not be tolerant if the player-wolf (while still a dispersal themself) has performed any actions to upset them, such as performing a full uninterrupted howl while trespassing, urinating in their territory, or destroying a scent post. These actions will always result in the entire pack turning hostile for a few in-game days.
In WolfQuest: Classic, stranger wolf packs refer to the wolf populations inhabiting the pink wolf territories in all game maps.
Those in Amethyst Mountain are relatively unchanged from the Legacy game. Those in Slough Creek received slight updates and will make an appearance as dynamic wandering stranger wolves during the Final Journey mission, though they are protected by an impassable barrier.
In Legacy versions of WolfQuest, stranger wolf packs refer to the wolf populations occupying the pink wolf territories in all game maps.
In Amethyst Mountain, the player will only ever encounter pack wolves one at a time in a turn-based social arena split between two types of wolf. Dispersal wolves are interested in leaving their pack and courting the player, and their actions will be more sociable. Pack wolves who are not interested in dispersing will retain their territory's pack name and are more inclined to respond with hostility and aggression.
In Slough Creek, pack wolves play a more prominent role as rivals, occasionally appearing in social arena encounters in areas of the game map over the course of gameplay. They may turn up inside the player's own territory when the quality of its scent markings are diminished which serves as a reminder to keep marking in order to create a strong enough claim to keep intruding wolves out if they wish to keep their pups safe.
Despite the game's messages, these wolves pose no threat to pups and they do not appear in the heart of the territory too close to the den.
Packs[]
In the Anniversary Edition, there are many different wolf packs. For ease of reference, we will split them into two categories:
- Established wolf packs refer to the three large territories represented in purple, cyan, and crimson on the world map. Their howls can be seen in the compass within a certain radius via icons.
- Dispersal groups refer to small groups consisting of same-sex dispersal wolves who are searching for mates of their own. They do not appear on the world map, but will respond to the player-wolf's howls and can be temporarily seen on the compass when they do so as a icon.
Amethyst Mountain[]
Slough Creek[]
In Classic, it's unknown which packs are portrayed; any wolves encountered including predator wolves always lack a pack name.
In Legacy versions, Druid and Slough wolves are the wolves who appear in social arena encounters, suggesting they are the two packs present in this game map.
Tower Fall[]
Unreleased content
This article contains information about upcoming content that has yet to be released. Some of the information presented may be inaccurate or subject to change. |
In the Anniversary Edition, the packs in Tower Fall consist of:
Unknown
Lost River[]
In the Anniversary Edition, there are two Lost River game maps.
Lost River (Anniversary Edition)
The packs featured in modern Lost River consist of:
Established
Lost River (Classic)
The packs featured in classic Lost River consist of:
Established
Members[]
In the Anniversary Edition, each pack is populated with a maximum of eight wolves balanced between four males and four females. The initial eight always have fixed/static values which are assigned and predetermined by the developer, though not all will be seen together at any one time. Killing one wolf will always replace it with a newly-spawned randomised wolf after a few in-game days have passed — presumably, this occurs in their home hex. The purpose of this system effectively prevents the total eradication of an entire pack.
The only wolves never seen by the player-wolf are the breeding pair. A common misconception is that 1M and 1F are the breeding pair, however this has been confirmed to be false by the head developer.[citation needed]
In multiplayer, each pack possesses a cap to limit how many wolves are active in response to trespassers in their territory and when conducting raids. This is determined by the number of players in the server.[1]In Classic, it is unclear how many wolves exist in each pack. There may be as many as three to four distinctive wolves per pack. Dispersals are always randomised.
In Legacy versions, it is unclear how many wolves exist in each pack. There may be as many as three to four distinctive wolves per pack. Dispersals are randomly generated.
Behaviors[]
In the Anniversary Edition, rival pack wolves spend most of their time occupying their own territory. Small groups of wolves will form patrols of anywhere between 1-3 individuals in single-player.
Territorial patrols will take it in turns to visit all logical hexes within their territory and mark territory, reinforcing their claim both within their own turf and challenging the claim of other packs including that of the player-wolf's claim if they have a pack of their own. They will attempt to drive out encroaching wolves if their paths cross, or they may engage them in a fight if intruders choose to try their luck and stand their ground. Victorious pack wolves who succeed in chasing out an intruder will revel in their success by howling consecutively together before moving on.
Raid patrols will encroach into rival packs' territory with the intention of culling vulnerable pups. Their attack lasts until they are driven out or else will end when all pups are dead.
Should either type of patrol yield or be fought into submission, they will flee with their tails tucked for a short distance before continuing to move away at a trot. They will only continue to flee if they are pursued.
While there are edible carcasses to be found sometimes while traversing rival pack territory, no pack wolves have been seen taking down prey; hunting behaviors have thus far only been observed in dispersal groups where they are seen to cross paths with elk herds.
Wolves who do not join patrols may spend their time loafing at the heart of the pack's home hex, or they be found wandering or relaxing elsewhere in their territory.
In Classic, rival packs exhibit very few distinct behaviors.
During the Slough Creek episode in particular, the southern pack will feature a patrol of stranger wolves who observe their rival pack from afar, making sure they do not trespass as the player-wolf and their packmates head towards the Douglas Fir Slopes rendezvous site. Despite their behavior, they are non-interactable and will serve only to intimidate with a display of snarls and growls. If the player-wolf were to manage to breach the barrier, they will find that these wolves are all bark and no bite.
In Legacy versions, rival packs exhibit little to no distinct behaviors.
During the Slough Creek episode in particular, a lone patrol wolf will spawn to drive the player out of their territory should they trespass during the Final Journey. As it's impossible to outrun this wolf or evade it, they will collide into the player and escort them back to the Sandbar Crossing, teleporting their NPC packmates in the process. This repeats with every trespass, even if the player does so from the opposite side.
Gallery[]
Anniversary Edition Gallery
Contributions for Stranger wolf pack in the Anniversary Edition are welcome in this gallery!
Classic Gallery
Contributions for Stranger wolf pack in Classic are welcome in this gallery!
Legacy Gallery
Contributions for Stranger wolf pack in Legacy versions are welcome in this gallery!
Trivia[]
Anniversary Edition Trivia
Classic Trivia
Legacy Trivia
- During the final mission, only the southern territory grows. The northern territory remains as-is throughout the duration of your pack's stay in Slough Creek.
- Additionally, this is the only time a stranger wolf will appear to drive you away from their territory. This never happens before the mission is started.
- Despite there being two unrelated territories, it's uncommon to see stranger wolves in either location; you're more likely to see stranger wolves in and around your own territory when the scent markings have faded sufficiently for them to begin invading.
- There were rumors of a den found in the southern rival pack territory, however this was quashed by WQ Coordinator.
References & External Links[]
Episode 2: Slough Creek | ||
---|---|---|
Wolf Packs | Packs | Druid Peak • Specimen Ridge • Slough Creek Packs • Rival Territories • Social arena |
Wolves | Predator wolf • Stranger wolf | |
Player's pack | Home Sites | Dens: Saddle Meadows • Aspen Heights • East Creek • Bison Peak Cutoff Rendezvous: Douglas Fir Slopes |
Packmates | Mate • Wolf pups | |
Exploration | Miscellaneous | Achievements • Collectibles • Easter Eggs • Human Impacts • Landmarks |
Anniversary Edition Wolf Packs | ||||||
---|---|---|---|---|---|---|
Family & Packmates | Single-player | Breeding Pair | Player-wolf • Mate | |||
Offspring | Pup • Yearling • Subadult • Adult (dispersal) | |||||
Multiplayer | Packmates | |||||
Shared | Companionship • Fondness • Home Sites • Territory (hexes, scent posts) | |||||
Activities | Commands • Courtship • Hunting (scavenging) • Pack Info (known wolves, roles) | |||||
NPC Packs & Wolves | Hostile | Established Rivals (stranger wolves, predator wolves) • Rival Territory (home hex) • Wolf Packs | ||||
Neutral | Disperser Groups (dispersal wolves) | |||||
Locations | ||||||
Amethyst Mountain | Established | Rescue Creek • Lamar Canyon • Wapiti Lake • Mollies • Rival Pack 4 • Rival Pack 5 | ||||
Replacers | Pending Data | |||||
Dispersers | 8 Mile • Beartooth • Biscuit • Canyon • Cinnabar • Hayden • Hoodoo • Madison • Pahaska • Prospect Peak • Quadrant • Rosebud | |||||
Slough Creek | Established | Junction Butte • Prospect Peak • Oxbow • Crevice Lake • Rival Pack 4 • Rival Pack 5 | ||||
Replacers | Baronette • Bison Peak • Frenchys • Hornaday • Silver Tip • Wolverine Creek | |||||
Dispersers | Avalanche • Beartooth • Castle Creek • Emigrant • Fishtail • Fridley • Lake Surrender • Lebo Peak • Quadrant • Rim • Slip n' Slide • South Fork • Toadflax | |||||
Tower Fall | Established | Unknown • Placeholder | ||||
Replacers | Unknown • Placeholder | |||||
Dispersers | Unknown • Placeholder | |||||
Hellroaring Mountain | Established | Unknown • Placeholder | ||||
Replacers | Unknown • Placeholder | |||||
Dispersers | Unknown • Placeholder | |||||
Lost River | Expansion | Established | Van Winkle • Elevation • Templeton • Badlands • Lucky • Lost River • Rival Pack 4 • Rival Pack 5 | |||
Replacers | Pending Data | |||||
Dispersers | Avalanche • Calamity • Desolation • Eclipse • Elements • Ghost • Renegade • Requiem • Rogue • Salvage • Shadow • Solace • Stardust • Stargazer • Stormcloud • Sulfur • Tumbleweed • Windstorm | |||||
Classic | Established | Lost River • Van Winkle • Elevation | ||||
Replacers | Pending Data | |||||
Dispersers | Calamity • Delta • Desolation • Eclipse • Ghost • Renegade • Requiem • Shadow • Stormcloud • Tumbleweed • Windstorm |
Classic & Legacy Wolf Packs | ||||||
---|---|---|---|---|---|---|
Family & Packmates | Single-player | Breeding Pair | Player-wolf • Mate | |||
Offspring | Pup | |||||
Multiplayer | Packmates | |||||
Shared | Den Sites • Rendezvous Site • Territory (wedges) | |||||
Activities | Hunting (scavenging) • Pack Stats • Social Arena | |||||
NPC Packs & Wolves | Hostile | Stranger Wolves (packs, territories) • Predator Wolves | ||||
Neutral | Dispersal Wolves | |||||
Locations | ||||||
Amethyst Mountain | Druid • Slough • Specimen | |||||
Slough Creek | Identities Unknown | |||||
Lost River | Elevation • Lost River • Van Winkle |