WolfQuest is an immersive, 3D wildlife simulation game that lets players learn about wolf ecology by living the life of a wild wolf in Yellowstone National Park. Players play alone or with up to four friends in online multiplayer games. In Episode 1: Amethyst Mountain, players explore the wilderness, hunt elk, and encounter stranger wolves in a quest to find a mate. Episode 2: Slough Creek challenges players to find a den, establish a territory, raise pups and defend them from predators such as coyotes, grizzly bears and other stranger wolves.

The project was developed as a joint effort between Minnesota Zoo and Eduweb. As of 2015, project development is continued by Eduweb with the zoo's consent.


Main article: Episodes

Original plans indicated four episodes, with each setting being based in fall, winter, spring and summer, though this plan has always been determined by funding and educational value, rendering the true number of episodes to be determined[1]. As of 2015, there are no current plans for a third episode, but it may be possible through strong sales of version 2.7.

Amethyst Mountain

Main article: Amethyst Mountain

Based in Yellowstone Natioanl Park, Amethyst Mountain is the first episode where players will begin their journey as a two year old dispersal Gray wolf. The location is set during fall. Pre-release/demo screenshots indicate that the season was summer or at least transitioning to fall with sparse patches of green grass amidst the terrain.

Slough Creek

Main article: Survival of the Pack

True to the setting of the first episode, the setting remains in Yellowstone National Park. Slough Creek is the second episode wherein players will establish their own territory and expanding their pack. The episode briefly begins during winter, changing to spring as the litter of four pups are born. 


For guides, see Guides.


WolfQuest has received praise for its educational value and accuracy of a gray wolf's lifestyle. Despite the game being targeted for a young audience, it has received fair attention from older players. The project has received a number of awards including an Education Award from the Association of Zoos and Aquariums, a MUSE Award from the American Association of Museums and the Editor's Choice Award by Children's Technology Reviews.

It has been downloaded by approximately over 1,000,000 people world-wide. The website's online community forum is home to 750,000+ registered users and over 2 million posts (as of June 27th 2015), surpassing the team's original expectations for the project.


WolfQuest is still going strong today thanks to the combined efforts of the Administrators, Global moderators, Report Team and Team Members over a span of 11 years.


  1. [WolfQuest FAQ] • How many episodes will there be?